diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ItemFrameRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ItemFrameRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ItemFrameRenderer.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Minecraft.Client/ItemFrameRenderer.cpp b/Minecraft.Client/ItemFrameRenderer.cpp index 40769fb9..2d7493ec 100644 --- a/Minecraft.Client/ItemFrameRenderer.cpp +++ b/Minecraft.Client/ItemFrameRenderer.cpp @@ -4,6 +4,7 @@ #include "entityRenderDispatcher.h" //#include "ItemFrame" #include "ItemFrameRenderer.h" +#include "TextureAtlas.h" #include "..\Minecraft.World\JavaMath.h" #include "..\Minecraft.World\net.minecraft.world.entity.Item.h" @@ -18,6 +19,8 @@ #include "CompassTexture.h" #include "Minimap.h" +ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION = ResourceLocation(TN_MISC_MAPBG); + void ItemFrameRenderer::registerTerrainTextures(IconRegister *iconRegister) { backTexture = iconRegister->registerIcon(L"itemframe_back"); @@ -52,7 +55,7 @@ void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame) Minecraft *pMinecraft=Minecraft::GetInstance(); glPushMatrix(); - entityRenderDispatcher->textures->bindTexture(TN_TERRAIN); + entityRenderDispatcher->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS); glRotatef(itemFrame->yRot, 0, 1, 0); Tile *wood = Tile::wood; @@ -134,7 +137,7 @@ void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity) if (itemEntity->getItem()->getItem() == Item::map) { - entityRenderDispatcher->textures->bindTexture(TN_MISC_MAPBG); + entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION); Tesselator *t = Tesselator::getInstance(); glRotatef(180, 0, 1, 0); |
