aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/ItemFrameRenderer.cpp
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ItemFrameRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ItemFrameRenderer.cpp')
-rw-r--r--Minecraft.Client/ItemFrameRenderer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Minecraft.Client/ItemFrameRenderer.cpp b/Minecraft.Client/ItemFrameRenderer.cpp
index 40769fb9..2d7493ec 100644
--- a/Minecraft.Client/ItemFrameRenderer.cpp
+++ b/Minecraft.Client/ItemFrameRenderer.cpp
@@ -4,6 +4,7 @@
#include "entityRenderDispatcher.h"
//#include "ItemFrame"
#include "ItemFrameRenderer.h"
+#include "TextureAtlas.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\net.minecraft.world.entity.Item.h"
@@ -18,6 +19,8 @@
#include "CompassTexture.h"
#include "Minimap.h"
+ResourceLocation ItemFrameRenderer::MAP_BACKGROUND_LOCATION = ResourceLocation(TN_MISC_MAPBG);
+
void ItemFrameRenderer::registerTerrainTextures(IconRegister *iconRegister)
{
backTexture = iconRegister->registerIcon(L"itemframe_back");
@@ -52,7 +55,7 @@ void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
Minecraft *pMinecraft=Minecraft::GetInstance();
glPushMatrix();
- entityRenderDispatcher->textures->bindTexture(TN_TERRAIN);
+ entityRenderDispatcher->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
glRotatef(itemFrame->yRot, 0, 1, 0);
Tile *wood = Tile::wood;
@@ -134,7 +137,7 @@ void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
if (itemEntity->getItem()->getItem() == Item::map)
{
- entityRenderDispatcher->textures->bindTexture(TN_MISC_MAPBG);
+ entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
Tesselator *t = Tesselator::getInstance();
glRotatef(180, 0, 1, 0);