aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Input.cpp
diff options
context:
space:
mode:
author4win <4winyt@gmail.com>2026-03-03 01:13:20 -0600
committerGitHub <noreply@github.com>2026-03-03 15:13:20 +0800
commitca7615d77d61e02c5fe895577f0ca353c6369887 (patch)
tree00e15c4b5ebcf4626d114e417d27dd05b1532e70 /Minecraft.Client/Input.cpp
parentcd03a390b74c2452f26909a860227353cbd46ab6 (diff)
feat: make the game sensitivity slider affect mouse sensitivity (#255)
Diffstat (limited to 'Minecraft.Client/Input.cpp')
-rw-r--r--Minecraft.Client/Input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Input.cpp b/Minecraft.Client/Input.cpp
index 6933a2d7..1639d09b 100644
--- a/Minecraft.Client/Input.cpp
+++ b/Minecraft.Client/Input.cpp
@@ -145,7 +145,7 @@ void Input::tick(LocalPlayer *player)
// Delta should normally be 0 since applyFrameMouseLook() already consumed it
if (rawDx != 0.0f || rawDy != 0.0f)
{
- float mouseSensitivity = 0.5f;
+ float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))