diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-04 21:19:40 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-05 01:12:48 +0800 |
| commit | 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3 (patch) | |
| tree | 8f1825364bf14178f720ee124b01de78afa16d40 /Minecraft.Client/Input.cpp | |
| parent | ac03b88a907bb49f5159f08de07398f3fce32991 (diff) | |
refactor: refactor KBM input code
Diffstat (limited to 'Minecraft.Client/Input.cpp')
| -rw-r--r-- | Minecraft.Client/Input.cpp | 147 |
1 files changed, 92 insertions, 55 deletions
diff --git a/Minecraft.Client/Input.cpp b/Minecraft.Client/Input.cpp index 1639d09b..5e41da29 100644 --- a/Minecraft.Client/Input.cpp +++ b/Minecraft.Client/Input.cpp @@ -7,20 +7,21 @@ #include "Input.h" #include "..\Minecraft.Client\LocalPlayer.h" #include "Options.h" +#ifdef _WINDOWS64 +#include "Windows64\KeyboardMouseInput.h" +#endif Input::Input() { xa = 0; ya = 0; - sprintForward = 0; wasJumping = false; jumping = false; sneaking = false; - usingKeyboardMovement = false; + sprinting = false; lReset = false; rReset = false; - m_gamepadSneaking = false; } void Input::tick(LocalPlayer *player) @@ -32,43 +33,43 @@ void Input::tick(LocalPlayer *player) Minecraft *pMinecraft=Minecraft::GetInstance(); int iPad=player->GetXboxPad(); + float controllerXA = 0.0f; + float controllerYA = 0.0f; + // 4J-PB minecraft movement seems to be the wrong way round, so invert x! if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) ) - xa = -InputManager.GetJoypadStick_LX(iPad); - else - xa = 0.0f; + controllerXA = -InputManager.GetJoypadStick_LX(iPad); if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) ) - ya = InputManager.GetJoypadStick_LY(iPad); - else - ya = 0.0f; - sprintForward = ya; - usingKeyboardMovement = false; + controllerYA = InputManager.GetJoypadStick_LY(iPad); + float kbXA = 0.0f; + float kbYA = 0.0f; #ifdef _WINDOWS64 - // WASD movement (combine with gamepad) - if (iPad == 0 && KMInput.IsCaptured()) + if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) { - float kbX = 0.0f, kbY = 0.0f; - if (KMInput.IsKeyDown('W')) { kbY += 1.0f; sprintForward += 1.0f; usingKeyboardMovement = true; } - if (KMInput.IsKeyDown('S')) { kbY -= 1.0f; sprintForward -= 1.0f; usingKeyboardMovement = true; } - if (KMInput.IsKeyDown('A')) { kbX += 1.0f; usingKeyboardMovement = true; } // inverted like gamepad - if (KMInput.IsKeyDown('D')) { kbX -= 1.0f; usingKeyboardMovement = true; } - // Normalize diagonal - if (kbX != 0.0f && kbY != 0.0f) { kbX *= 0.707f; kbY *= 0.707f; } - if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT)) - xa = max(min(xa + kbX, 1.0f), -1.0f); - if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD)) - ya = max(min(ya + kbY, 1.0f), -1.0f); + if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) ) + kbXA = g_KBMInput.GetMoveX(); + if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_FORWARD) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_BACKWARD) ) + kbYA = g_KBMInput.GetMoveY(); } #endif - sprintForward = max(min(sprintForward, 1.0f), -1.0f); + + if (kbXA != 0.0f || kbYA != 0.0f) + { + xa = kbXA; + ya = kbYA; + } + else + { + xa = controllerXA; + ya = controllerYA; + } #ifndef _CONTENT_PACKAGE if (app.GetFreezePlayers()) { xa = ya = 0.0f; - sprintForward = 0.0f; player->abilities.flying = true; } #endif @@ -80,7 +81,6 @@ void Input::tick(LocalPlayer *player) lReset = true; } xa = ya = 0.0f; - sprintForward = 0.0f; } // 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount) @@ -88,15 +88,46 @@ void Input::tick(LocalPlayer *player) { if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE)) { - m_gamepadSneaking=!m_gamepadSneaking; + sneaking=!sneaking; } } - sneaking = m_gamepadSneaking; #ifdef _WINDOWS64 - // Keyboard hold-to-sneak (overrides gamepad toggle) - if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SHIFT) && !player->abilities.flying) - sneaking = true; + if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) + { + // Left Shift = sneak (hold to crouch) + if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE)) + { + if (!player->abilities.flying) + { + sneaking = g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK); + } + } + + // Left Ctrl + forward = sprint (hold to sprint) + if (!player->abilities.flying) + { + bool ctrlHeld = g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SPRINT); + bool movingForward = (kbYA > 0.0f); + + if (ctrlHeld && movingForward) + { + sprinting = true; + } + else + { + sprinting = false; + } + } + else + { + sprinting = false; + } + } + else if (iPad == 0) + { + sprinting = false; + } #endif if(sneaking) @@ -109,6 +140,7 @@ void Input::tick(LocalPlayer *player) float tx = 0.0f; float ty = 0.0f; + if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) ) tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) ) @@ -132,47 +164,52 @@ void Input::tick(LocalPlayer *player) } tx = ty = 0.0f; } - player->interpolateTurn(tx * abs(tx) * turnSpeed, ty * abs(ty) * turnSpeed); + + float turnX = tx * abs(tx) * turnSpeed; + float turnY = ty * abs(ty) * turnSpeed; #ifdef _WINDOWS64 - // Mouse look is now handled per-frame in Minecraft::applyFrameMouseLook() - // to eliminate the 20Hz tick delay. Only flush any remaining delta here - // as a safety measure. - if (iPad == 0 && KMInput.IsCaptured()) + if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) { - float rawDx, rawDy; - KMInput.ConsumeMouseDelta(rawDx, rawDy); - // Delta should normally be 0 since applyFrameMouseLook() already consumed it - if (rawDx != 0.0f || rawDy != 0.0f) + float mouseSensitivity = ((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame)) / 100.0f; + float mouseLookScale = 5.0f; + float mx = g_KBMInput.GetLookX(mouseSensitivity * mouseLookScale); + float my = g_KBMInput.GetLookY(mouseSensitivity * mouseLookScale); + + if ( app.GetGameSettings(iPad,eGameSetting_ControlInvertLook) ) { - float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f; - float mdx = rawDx * mouseSensitivity; - float mdy = -rawDy * mouseSensitivity; - if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook)) - mdy = -mdy; - player->interpolateTurn(mdx, mdy); + my = -my; } + + turnX += mx; + turnY += my; } #endif - //jumping = controller.isButtonPressed(0); + player->interpolateTurn(turnX, turnY); + //jumping = controller.isButtonPressed(0); unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP); - if( jump > 0 && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) ) + bool kbJump = false; +#ifdef _WINDOWS64 + kbJump = (iPad == 0) && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_JUMP); +#endif + if( (jump > 0 || kbJump) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) ) jumping = true; else jumping = false; -#ifdef _WINDOWS64 - // Keyboard jump (Space) - if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsKeyDown(VK_SPACE) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP)) - jumping = true; -#endif - #ifndef _CONTENT_PACKAGE if (app.GetFreezePlayers()) jumping = false; #endif +#ifdef _WINDOWS64 + if (iPad == 0 && g_KBMInput.IsKeyPressed(VK_ESCAPE) && g_KBMInput.IsMouseGrabbed()) + { + g_KBMInput.SetMouseGrabbed(false); + } +#endif + //OutputDebugString("INPUT: End input tick\n"); } |
