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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/HumanoidModel.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/HumanoidModel.h')
-rw-r--r--Minecraft.Client/HumanoidModel.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/Minecraft.Client/HumanoidModel.h b/Minecraft.Client/HumanoidModel.h
index 0ca10f4b..52f9d98e 100644
--- a/Minecraft.Client/HumanoidModel.h
+++ b/Minecraft.Client/HumanoidModel.h
@@ -36,7 +36,8 @@ public:
eAnim_DisableRenderTorso,
eAnim_DisableRenderLeg0,
eAnim_DisableRenderLeg1,
- eAnim_DisableRenderHair
+ eAnim_DisableRenderHair,
+ eAnim_SmallModel // Maggie Simpson for riding horse, etc
};
@@ -54,7 +55,7 @@ public:
HumanoidModel(float g);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
- virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
+ virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim = 0);
void renderHair(float scale, bool usecompiled);
void renderEars(float scale, bool usecompiled);
void renderCloak(float scale, bool usecompiled);