diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/HumanoidMobRenderer.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/HumanoidMobRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/HumanoidMobRenderer.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.cpp b/Minecraft.Client/HumanoidMobRenderer.cpp index 5329f2d9..284b084d 100644 --- a/Minecraft.Client/HumanoidMobRenderer.cpp +++ b/Minecraft.Client/HumanoidMobRenderer.cpp @@ -17,8 +17,8 @@ void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale) { this->humanoidModel = humanoidModel; this->_scale = scale; - armorParts1 = NULL; - armorParts2 = NULL; + armorParts1 = nullptr; + armorParts2 = nullptr; createArmorParts(); } @@ -76,9 +76,9 @@ ResourceLocation *HumanoidMobRenderer::getArmorLocation(ArmorItem *armorItem, in void HumanoidMobRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a) { shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer); - if (itemInstance != NULL) { + if (itemInstance != nullptr) { Item *item = itemInstance->getItem(); - if (dynamic_cast<ArmorItem *>(item) != NULL) + if (dynamic_cast<ArmorItem *>(item) != nullptr) { bindTexture(getArmorLocation(dynamic_cast<ArmorItem *>(item), layer, true)); @@ -99,10 +99,10 @@ int HumanoidMobRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(_mob); shared_ptr<ItemInstance> itemInstance = mob->getArmor(3 - layer); - if (itemInstance != NULL) + if (itemInstance != nullptr) { Item *item = itemInstance->getItem(); - if (dynamic_cast<ArmorItem *>(item) != NULL) + if (dynamic_cast<ArmorItem *>(item) != nullptr) { ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item); bindTexture(getArmorLocation(armorItem, layer)); @@ -126,9 +126,9 @@ int HumanoidMobRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, if (armorItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH) { int color = armorItem->getColor(itemInstance); - float red = (float) ((color >> 16) & 0xFF) / 0xFF; - float green = (float) ((color >> 8) & 0xFF) / 0xFF; - float blue = (float) (color & 0xFF) / 0xFF; + float red = static_cast<float>((color >> 16) & 0xFF) / 0xFF; + float green = static_cast<float>((color >> 8) & 0xFF) / 0xFF; + float blue = static_cast<float>(color & 0xFF) / 0xFF; glColor3f(brightness * red, brightness * green, brightness * blue); if (itemInstance->isEnchanted()) return 0x1f; @@ -171,12 +171,12 @@ void HumanoidMobRenderer::render(shared_ptr<Entity> _mob, double x, double y, do ResourceLocation *HumanoidMobRenderer::getTextureLocation(shared_ptr<Entity> mob) { // TODO -- Figure out of we need some data in here - return NULL; + return nullptr; } void HumanoidMobRenderer::prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item) { - armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != NULL ? 1 : 0; + armorParts1->holdingRightHand = armorParts2->holdingRightHand = humanoidModel->holdingRightHand = item != nullptr ? 1 : 0; armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking(); } @@ -187,7 +187,7 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<LivingEntity> mob, floa shared_ptr<ItemInstance> item = mob->getCarriedItem(); shared_ptr<ItemInstance> headGear = mob->getArmor(3); - if (headGear != NULL) + if (headGear != nullptr) { // don't render the pumpkin of skulls for the skins with that disabled // 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks) @@ -199,7 +199,7 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<LivingEntity> mob, floa if (headGear->getItem()->id < 256) { - if (Tile::tiles[headGear->id] != NULL && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape())) + if (Tile::tiles[headGear->id] != nullptr && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape())) { float s = 10 / 16.0f; glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f); @@ -226,7 +226,7 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<LivingEntity> mob, floa } } - if (item != NULL) + if (item != nullptr) { glPushMatrix(); |
