diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/HumanoidMobRenderer.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/HumanoidMobRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/HumanoidMobRenderer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.cpp b/Minecraft.Client/HumanoidMobRenderer.cpp index 389116ed..af2dc0a2 100644 --- a/Minecraft.Client/HumanoidMobRenderer.cpp +++ b/Minecraft.Client/HumanoidMobRenderer.cpp @@ -36,12 +36,12 @@ void HumanoidMobRenderer::createArmorParts() armorParts2 = new HumanoidModel(0.5f); } -void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a) +void HumanoidMobRenderer::additionalRendering(std::shared_ptr<Mob> mob, float a) { float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a); glColor3f(brightness, brightness, brightness); - shared_ptr<ItemInstance> item = mob->getCarriedItem(); - shared_ptr<ItemInstance> headGear = mob->getArmor(3); + std::shared_ptr<ItemInstance> item = mob->getCarriedItem(); + std::shared_ptr<ItemInstance> headGear = mob->getArmor(3); if (headGear != NULL) { @@ -49,7 +49,7 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a) // 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks) if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0) - { + { glPushMatrix(); humanoidModel->head->translateTo(1 / 16.0f); @@ -138,13 +138,13 @@ void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a) { this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1); } - + glPopMatrix(); } } -void HumanoidMobRenderer::scale(shared_ptr<Mob> mob, float a) +void HumanoidMobRenderer::scale(std::shared_ptr<Mob> mob, float a) { glScalef(_scale, _scale, _scale); }
\ No newline at end of file |
