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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/HorseRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/HorseRenderer.h')
-rw-r--r--Minecraft.Client/HorseRenderer.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/Minecraft.Client/HorseRenderer.h b/Minecraft.Client/HorseRenderer.h
new file mode 100644
index 00000000..cd3674d8
--- /dev/null
+++ b/Minecraft.Client/HorseRenderer.h
@@ -0,0 +1,31 @@
+#pragma once
+#include "MobRenderer.h"
+#include "ResourceLocation.h"
+
+class EntityHorse;
+class PathfinderMob;
+
+class HorseRenderer : public MobRenderer
+{
+private:
+ static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
+
+ static ResourceLocation HORSE_LOCATION;
+ static ResourceLocation HORSE_MULE_LOCATION;
+ static ResourceLocation HORSE_DONKEY_LOCATION;
+ static ResourceLocation HORSE_ZOMBIE_LOCATION;
+ static ResourceLocation HORSE_SKELETON_LOCATION;
+
+public:
+ HorseRenderer(Model *model, float f);
+
+protected:
+ void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
+ virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
+ virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
+ virtual void bindTexture(ResourceLocation *location);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
+
+private:
+ ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
+}; \ No newline at end of file