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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/GhastRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/GhastRenderer.cpp')
-rw-r--r--Minecraft.Client/GhastRenderer.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/Minecraft.Client/GhastRenderer.cpp b/Minecraft.Client/GhastRenderer.cpp
index 1d8a2833..cecb4eaf 100644
--- a/Minecraft.Client/GhastRenderer.cpp
+++ b/Minecraft.Client/GhastRenderer.cpp
@@ -3,11 +3,14 @@
#include "GhastModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
+ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST);
+ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE);
+
GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f)
{
}
-void GhastRenderer::scale(shared_ptr<Mob> mob, float a)
+void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a)
{
shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
@@ -18,4 +21,16 @@ void GhastRenderer::scale(shared_ptr<Mob> mob, float a)
float hs = (8+1/ss)/2;
glScalef(hs, s, hs);
glColor4f(1, 1, 1, 1);
+}
+
+ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob);
+
+ if (ghast->isCharging())
+ {
+ return &GHAST_SHOOTING_LOCATION;
+ }
+
+ return &GHAST_LOCATION;
} \ No newline at end of file