diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/GhastRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/GhastRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/GhastRenderer.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/Minecraft.Client/GhastRenderer.cpp b/Minecraft.Client/GhastRenderer.cpp index 1d8a2833..cecb4eaf 100644 --- a/Minecraft.Client/GhastRenderer.cpp +++ b/Minecraft.Client/GhastRenderer.cpp @@ -3,11 +3,14 @@ #include "GhastModel.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +ResourceLocation GhastRenderer::GHAST_LOCATION = ResourceLocation(TN_MOB_GHAST); +ResourceLocation GhastRenderer::GHAST_SHOOTING_LOCATION = ResourceLocation(TN_MOB_GHAST_FIRE); + GhastRenderer::GhastRenderer() : MobRenderer(new GhastModel(), 0.5f) { } -void GhastRenderer::scale(shared_ptr<Mob> mob, float a) +void GhastRenderer::scale(shared_ptr<LivingEntity> mob, float a) { shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob); @@ -18,4 +21,16 @@ void GhastRenderer::scale(shared_ptr<Mob> mob, float a) float hs = (8+1/ss)/2; glScalef(hs, s, hs); glColor4f(1, 1, 1, 1); +} + +ResourceLocation *GhastRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + shared_ptr<Ghast> ghast = dynamic_pointer_cast<Ghast>(mob); + + if (ghast->isCharging()) + { + return &GHAST_SHOOTING_LOCATION; + } + + return &GHAST_LOCATION; }
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