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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/GameRenderer.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/GameRenderer.h')
-rw-r--r--Minecraft.Client/GameRenderer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/GameRenderer.h b/Minecraft.Client/GameRenderer.h
index fca091a1..6be8d03e 100644
--- a/Minecraft.Client/GameRenderer.h
+++ b/Minecraft.Client/GameRenderer.h
@@ -25,7 +25,7 @@ public:
ItemInHandRenderer *itemInHandRenderer;
private:
int _tick;
- shared_ptr<Entity> hovered;
+ std::shared_ptr<Entity> hovered;
// smooth camera movement
SmoothFloat smoothTurnX;
@@ -108,7 +108,7 @@ public:
private:
void tickLightTexture();
void updateLightTexture(float a);
- float getNightVisionScale(shared_ptr<Player> player, float a);
+ float getNightVisionScale(std::shared_ptr<Player> player, float a);
public:
void render(float a, bool bFirst); // 4J added bFirst
void renderLevel(float a);