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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 04:00:38 -0500
committerGitHub <noreply@github.com>2026-03-07 03:00:38 -0600
commite754bad17e5770ccbcceb45c39f31d7e8bf6ff58 (patch)
tree924e0f3b153c62f9416d05c6a1e8c3155c33ffad /Minecraft.Client/GameRenderer.cpp
parentcc85ecf05af6dcc35afc1ab905ce306b04055fc9 (diff)
Improve gamma shader parity - fixes #611 (#790)
* Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
-rw-r--r--Minecraft.Client/GameRenderer.cpp82
1 files changed, 48 insertions, 34 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp
index 20a0f1e3..5790bea2 100644
--- a/Minecraft.Client/GameRenderer.cpp
+++ b/Minecraft.Client/GameRenderer.cpp
@@ -945,9 +945,9 @@ float GameRenderer::ComputeGammaFromSlider(float slider0to100)
slider = min(slider, 100.0f);
if (slider > 50.0f)
- return 1.0f + (slider - 50.0f) / 50.0f * 3.0f; // 1.0 -> 4.0
+ return 1.0f + (slider - 50.0f) / 50.0f * 0.5f; // 1.0 -> 1.5
else
- return 1.0f - (50.0f - slider) / 50.0f * 0.85f; // 1.0 -> 0.15
+ return 1.0f - (50.0f - slider) / 50.0f * 0.5f; // 1.0 -> 0.5
}
void GameRenderer::CachePlayerGammas()
@@ -1057,20 +1057,36 @@ void GameRenderer::ApplyGammaPostProcess() const
D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
float gammas[NUM_LIGHT_TEXTURES];
const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
- if (n == 0)
- return;
- bool anyEffect = false;
- for (UINT i = 0; i < n; ++i)
+ float gamma = 1.0f;
+ bool hasPlayers = n > 0;
+
+ if (hasPlayers)
{
- if (gammas[i] < 0.99f || gammas[i] > 1.01f)
+ bool anyEffect = false;
+ for (UINT i = 0; i < n; ++i)
{
- anyEffect = true;
- break;
+ if (gammas[i] < 0.99f || gammas[i] > 1.01f)
+ {
+ anyEffect = true;
+ break;
+ }
}
+ if (!anyEffect)
+ return;
}
- if (!anyEffect)
+ else
+ {
+ const float slider = app.GetGameSettings(0, eGameSetting_Gamma);
+ gamma = ComputeGammaFromSlider(slider);
+ if (gamma < 0.99f || gamma > 1.01f)
+ {
+ PostProcesser::GetInstance().SetGamma(gamma);
+ PostProcesser::GetInstance().Apply();
+ return;
+ }
return;
+ }
if (n == 1)
{
@@ -1175,35 +1191,33 @@ void GameRenderer::render(float a, bool bFirst)
renderLevel(a, lastNsTime + 1000000000 / maxFps);
}
- lastNsTime = System::nanoTime();
+ lastNsTime = System::nanoTime();
- if (!mc->options->hideGui || mc->screen != NULL)
+ if (!mc->options->hideGui || mc->screen != NULL)
+ {
+ mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
+ }
+ }
+ else
{
- mc->gui->render(a, mc->screen != NULL, xMouse, yMouse);
+ glViewport(0, 0, mc->width, mc->height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ setupGuiScreen();
+
+ lastNsTime = System::nanoTime();
}
- }
- else
- {
- glViewport(0, 0, mc->width, mc->height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- setupGuiScreen();
-
- lastNsTime = System::nanoTime();
- }
- if (mc->screen != NULL)
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- mc->screen->render(xMouse, yMouse, a);
- if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
- }
-
- ApplyGammaPostProcess();
-}
+ if (mc->screen != NULL)
+ {
+ glClear(GL_DEPTH_BUFFER_BIT);
+ mc->screen->render(xMouse, yMouse, a);
+ if (mc->screen != NULL && mc->screen->particles != NULL) mc->screen->particles->render(a);
+ }
+ }
void GameRenderer::renderLevel(float a)
{