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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-05 14:41:17 -0500
committerGitHub <noreply@github.com>2026-03-06 02:41:17 +0700
commitcbcf3de358f97ae1f687f3ffa47fcdb910e39bcb (patch)
tree35e2e226b669496319c978d026045b0ebe91ef89 /Minecraft.Client/GameRenderer.cpp
parent55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (diff)
Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178 * LCE-like gamma using postprocess shader
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
-rw-r--r--Minecraft.Client/GameRenderer.cpp349
1 files changed, 240 insertions, 109 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp
index 5a936c82..390f114d 100644
--- a/Minecraft.Client/GameRenderer.cpp
+++ b/Minecraft.Client/GameRenderer.cpp
@@ -51,6 +51,7 @@
#include "TexturePackRepository.h"
#include "TexturePack.h"
#include "TextureAtlas.h"
+#include "Common/PostProcesser.h"
bool GameRenderer::anaglyph3d = false;
int GameRenderer::anaglyphPass = 0;
@@ -832,124 +833,253 @@ void GameRenderer::tickLightTexture()
void GameRenderer::updateLightTexture(float a)
{
- // 4J-JEV: Now doing light textures on PER PLAYER basis.
- // 4J - we *had* added separate light textures for all dimensions, and this loop to update them all here
- for(int j = 0; j < XUSER_MAX_COUNT; j++ )
- {
- // Loop over all the players
- shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
- if (player == NULL) continue;
-
- Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
-
- float skyDarken1 = level->getSkyDarken((float) 1);
- for (int i = 0; i < 256; i++)
- {
- float darken = skyDarken1 * 0.95f + 0.05f;
- float sky = level->dimension->brightnessRamp[i / 16] * darken;
- float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
-
- if (level->skyFlashTime > 0)
- {
- sky = level->dimension->brightnessRamp[i / 16];
- }
+ CachePlayerGammas();
- float rs = sky * (skyDarken1 * 0.65f + 0.35f);
- float gs = sky * (skyDarken1 * 0.65f + 0.35f);
- float bs = sky;
-
- float rb = block;
- float gb = block * ((block * 0.6f + 0.4f) * 0.6f + 0.4f);
- float bb = block * ((block * block) * 0.6f + 0.4f);
-
- float _r = (rs + rb);
- float _g = (gs + gb);
- float _b = (bs + bb);
+ for (int j = 0; j < XUSER_MAX_COUNT; j++)
+ {
+ shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
+ if (player == nullptr)
+ continue;
+
+ Level *level = player->level;
+
+ const float skyDarken1 = level->getSkyDarken(1.0f);
+ for (int i = 0; i < 256; i++)
+ {
+ const float darken = skyDarken1 * 0.95f + 0.05f;
+ float sky = level->dimension->brightnessRamp[i / 16] * darken;
+ const float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f);
+
+ if (level->skyFlashTime < 0)
+ {
+ sky = level->dimension->brightnessRamp[i / 16];
+ }
+
+ const float rs = sky * (skyDarken1 * 0.65f + 0.35f);
+ const float gs = sky * (skyDarken1 * 0.65f + 0.35f);
+ const float bs = sky;
+
+ const float rb = block;
+ const float gb = block * ((block * 0.6f + 0.4f) * 0.6f + 0.4f);
+ const float bb = block * ((block * block) * 0.6f + 0.4f);
+
+ float _r = (rs + rb);
+ float _g = (gs + gb);
+ float _b = (bs + bb);
+
+ _r = _r * 0.96f + 0.03f;
+ _g = _g * 0.96f + 0.03f;
+ _b = _b * 0.96f + 0.03f;
+
+ if (darkenWorldAmount > 0)
+ {
+ const float amount = darkenWorldAmountO + (darkenWorldAmount - darkenWorldAmountO) * a;
+ _r = _r * (1.0f - amount) + (_r * 0.7f) * amount;
+ _g = _g * (1.0f - amount) + (_g * 0.6f) * amount;
+ _b = _b * (1.0f - amount) + (_b * 0.6f) * amount;
+ }
+
+ if (level->dimension->id == 1)
+ {
+ _r = (0.22f + rb * 0.75f);
+ _g = (0.28f + gb * 0.75f);
+ _b = (0.25f + bb * 0.75f);
+ }
+
+ if (player->hasEffect(MobEffect::nightVision))
+ {
+ const float scale = getNightVisionScale(player, a);
+ float dist = 1.0f / _r;
+ if (dist > (1.0f / _g))
+ dist = (1.0f / _g);
+ if (dist > (1.0f / _b))
+ dist = (1.0f / _b);
+ _r = _r * (1.0f - scale) + (_r * dist) * scale;
+ _g = _g * (1.0f - scale) + (_g * dist) * scale;
+ _b = _b * (1.0f - scale) + (_b * dist) * scale;
+ }
+
+ if (_r > 1.0f)
+ _r = 1.0f;
+ if (_r < 0.0f)
+ _r = 0.0f;
+ if (_g > 1.0f)
+ _g = 1.0f;
+ if (_g < 0.0f)
+ _g = 0.0f;
+ if (_b > 1.0f)
+ _b = 1.0f;
+ if (_b < 0.0f)
+ _b = 0.0f;
+
+ constexpr int alpha = 255;
+ const int r = static_cast<int>(_r * 255);
+ const int g = static_cast<int>(_g * 255);
+ const int b = static_cast<int>(_b * 255);
- _r = _r * 0.96f + 0.03f;
- _g = _g * 0.96f + 0.03f;
- _b = _b * 0.96f + 0.03f;
+#if ( defined _DURANGO || defined _WIN64 || __PSVITA__ )
+ lightPixels[j][i] = alpha << 24 | b << 16 | g << 8 | r;
+#elif ( defined _XBOX || defined __ORBIS__ )
+ lightPixels[j][i] = alpha << 24 | r << 16 | g << 8 | b;
+#else
+ lightPixels[j][i] = r << 24 | g << 16 | b << 8 | alpha;
+#endif
+ }
- if (darkenWorldAmount > 0)
- {
- float amount = darkenWorldAmountO + (darkenWorldAmount - darkenWorldAmountO) * a;
- _r = _r * (1.0f - amount) + (_r * .7f) * amount;
- _g = _g * (1.0f - amount) + (_g * .6f) * amount;
- _b = _b * (1.0f - amount) + (_b * .6f) * amount;
- }
+ mc->textures->replaceTextureDirect(lightPixels[j], 16, 16, getLightTexture(j, level));
+ }
+}
- if (level->dimension->id == 1)
- {
- _r = (0.22f + rb * 0.75f);
- _g = (0.28f + gb * 0.75f);
- _b = (0.25f + bb * 0.75f);
- }
+float GameRenderer::ComputeGammaFromSlider(float slider0to100)
+{
+ float slider = slider0to100;
+ slider = max(slider, 0.0f);
+ slider = min(slider, 100.0f);
+
+ if (slider > 50.0f)
+ return 1.0f + (slider - 50.0f) / 50.0f * 3.0f; // 1.0 -> 4.0
+ else
+ return 1.0f - (50.0f - slider) / 50.0f * 0.85f; // 1.0 -> 0.15
+}
- if (player->hasEffect(MobEffect::nightVision))
- {
- float scale = getNightVisionScale(player, a);
- {
- float dist = 1.0f / _r;
- if (dist > (1.0f / _g))
- {
- dist = (1.0f / _g);
- }
- if (dist > (1.0f / _b))
- {
- dist = (1.0f / _b);
- }
- _r = _r * (1.0f - scale) + (_r * dist) * scale;
- _g = _g * (1.0f - scale) + (_g * dist) * scale;
- _b = _b * (1.0f - scale) + (_b * dist) * scale;
- }
- }
+void GameRenderer::CachePlayerGammas()
+{
+ for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES; ++j)
+ {
+ std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[j];
+ if (!player)
+ {
+ m_cachedGammaPerPlayer[j] = 1.0f;
+ continue;
+ }
+
+ const float slider = app.GetGameSettings(j, eGameSetting_Gamma); // 0..100
+ m_cachedGammaPerPlayer[j] = ComputeGammaFromSlider(slider);
+ }
+}
- if (_r > 1) _r = 1;
- if (_g > 1) _g = 1;
- if (_b > 1) _b = 1;
-
- float brightness = mc->options->gamma;
-
- float ir = 1 - _r;
- float ig = 1 - _g;
- float ib = 1 - _b;
- ir = 1 - (ir * ir * ir * ir);
- ig = 1 - (ig * ig * ig * ig);
- ib = 1 - (ib * ib * ib * ib);
- _r = _r * (1 - brightness) + ir * brightness;
- _g = _g * (1 - brightness) + ig * brightness;
- _b = _b * (1 - brightness) + ib * brightness;
-
- _r = _r * 0.96f + 0.03f;
- _g = _g * 0.96f + 0.03f;
- _b = _b * 0.96f + 0.03f;
-
- if (_r > 1) _r = 1;
- if (_g > 1) _g = 1;
- if (_b > 1) _b = 1;
- if (_r < 0) _r = 0;
- if (_g < 0) _g = 0;
- if (_b < 0) _b = 0;
-
- int alpha = 255;
- int r = (int) (_r * 255);
- int g = (int) (_g * 255);
- int b = (int) (_b * 255);
+bool GameRenderer::ComputeViewportForPlayer(int j, D3D11_VIEWPORT &outViewport) const
+{
+ int active = 0;
+ int indexMap[NUM_LIGHT_TEXTURES] = {-1, -1, -1, -1};
+ for (int i = 0; i < XUSER_MAX_COUNT && i < NUM_LIGHT_TEXTURES; ++i)
+ {
+ if (Minecraft::GetInstance()->localplayers[i])
+ indexMap[active++] = i;
+ }
-#if ( defined _DURANGO || defined _WIN64 || __PSVITA__ )
- lightPixels[j][i] = alpha << 24 | b << 16 | g << 8 | r;
-#elif ( defined _XBOX || defined __ORBIS__ )
- lightPixels[j][i] = alpha << 24 | r << 16 | g << 8 | b;
-#else
- lightPixels[j][i] = r << 24 | g << 16 | b << 8 | alpha;
-#endif
- }
+ if (active <= 1)
+ {
+ outViewport.TopLeftX = 0.0f;
+ outViewport.TopLeftY = 0.0f;
+ outViewport.Width = static_cast<FLOAT>(mc->width);
+ outViewport.Height = static_cast<FLOAT>(mc->height);
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ return true;
+ }
+
+ int k = -1;
+ for (int ord = 0; ord < active; ++ord)
+ if (indexMap[ord] == j)
+ {
+ k = ord;
+ break;
+ }
+ if (k < 0)
+ return false;
+
+ const float width = static_cast<float>(mc->width);
+ const float height = static_cast<float>(mc->height);
+
+ if (active == 2)
+ {
+ const float halfH = height * 0.5f;
+ outViewport.TopLeftX = 0.0f;
+ outViewport.Width = width;
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ if (k == 0)
+ {
+ outViewport.TopLeftY = 0.0f;
+ outViewport.Height = halfH;
+ }
+ else
+ {
+ outViewport.TopLeftY = halfH;
+ outViewport.Height = halfH;
+ }
+ return true;
+ }
+ else
+ {
+ const float halfW = width * 0.5f;
+ const float halfH = height * 0.5f;
+ const int row = (k >= 2) ? 1 : 0;
+ const int col = (k % 2);
+ outViewport.TopLeftX = col ? halfW : 0.0f;
+ outViewport.TopLeftY = row ? halfH : 0.0f;
+ outViewport.Width = halfW;
+ outViewport.Height = halfH;
+ outViewport.MinDepth = 0.0f;
+ outViewport.MaxDepth = 1.0f;
+ return true;
+ }
+}
- mc->textures->replaceTextureDirect( lightPixels[j], 16, 16, getLightTexture(j,level) );
- // lightTexture->upload(); // 4J: not relevant
+uint32_t GameRenderer::BuildPlayerViewports(D3D11_VIEWPORT *outViewports, float *outGammas, UINT maxCount) const
+{
+ UINT count = 0;
+ for (int j = 0; j < XUSER_MAX_COUNT && j < NUM_LIGHT_TEXTURES && count < maxCount; ++j)
+ {
+ if (!Minecraft::GetInstance()->localplayers[j])
+ continue;
+ D3D11_VIEWPORT vp;
+ if (!ComputeViewportForPlayer(j, vp))
+ continue;
+ outViewports[count] = vp;
+ outGammas[count] = m_cachedGammaPerPlayer[j];
+ ++count;
+ }
+ return count;
+}
- //_updateLightTexture = false;
- }
+void GameRenderer::ApplyGammaPostProcess() const
+{
+ D3D11_VIEWPORT vps[NUM_LIGHT_TEXTURES];
+ float gammas[NUM_LIGHT_TEXTURES];
+ const UINT n = BuildPlayerViewports(vps, gammas, NUM_LIGHT_TEXTURES);
+ if (n == 0)
+ return;
+
+ bool anyEffect = false;
+ for (UINT i = 0; i < n; ++i)
+ {
+ if (gammas[i] < 0.99f || gammas[i] > 1.01f)
+ {
+ anyEffect = true;
+ break;
+ }
+ }
+ if (!anyEffect)
+ return;
+
+ if (n == 1)
+ {
+ PostProcesser::GetInstance().SetGamma(gammas[0]);
+ PostProcesser::GetInstance().Apply();
+ }
+ else
+ {
+ PostProcesser::GetInstance().CopyBackbuffer();
+ for (UINT i = 0; i < n; ++i)
+ {
+ PostProcesser::GetInstance().SetGamma(gammas[i]);
+ PostProcesser::GetInstance().SetViewport(vps[i]);
+ PostProcesser::GetInstance().ApplyFromCopied();
+ }
+ PostProcesser::GetInstance().ResetViewport();
+ }
}
float GameRenderer::getNightVisionScale(shared_ptr<Player> player, float a)
@@ -1039,6 +1169,7 @@ void GameRenderer::render(float a, bool bFirst)
lastNsTime = System::nanoTime();
+ ApplyGammaPostProcess();
if (!mc->options->hideGui || mc->screen != NULL)
{