diff options
| author | Marvelco <helito941@gmail.com> | 2026-03-06 23:35:30 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 15:35:30 -0600 |
| commit | a4214805d1edfd79e4ee8b587e44faf537ec507c (patch) | |
| tree | 890f34b01090bb2b17d6c1ae5d63555ab9f03dbb /Minecraft.Client/GameRenderer.cpp | |
| parent | d265ce29a2e31c8b07dfacee1c9dcdcc7d7a4171 (diff) | |
Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)
* fixed stained glass and glass pane not rendering the water
* Fixed held item transparency for stained glass and pane
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/GameRenderer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index f51a24d8..3bf6cb0c 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -745,7 +745,12 @@ void GameRenderer::renderItemInHand(float a, int eye) { turnOnLightLayer(a); PIXBeginNamedEvent(0,"Item in hand render"); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthMask(false); itemInHandRenderer->render(a); + glDepthMask(true); + glDisable(GL_BLEND); PIXEndNamedEvent(); turnOffLightLayer(a); } |
