diff options
| author | MijaeLio <87155057+MijaeLio@users.noreply.github.com> | 2026-03-06 20:14:06 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 19:14:06 -0600 |
| commit | 16446265d555d21f564b5989611a05918728d643 (patch) | |
| tree | ad4ed8918f0090cf64bda4ac604d883a23ab1b48 /Minecraft.Client/GameRenderer.cpp | |
| parent | 216943716b8797fa1b9014f337b8ce7bbe50af4d (diff) | |
Add Render Distance option. (#675)
* FOV option without debug menu
Now located in Graphics section.
Based on the FOV thing from discord idk
* language
* render distance option for graphics menu
* oop
* swf files on media
* revert changes on language selector
* nvm it was actually easy to fix
* forgot this
* Final probably
Fixed visual bug and made the chunk updates depend to your view distance.
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/GameRenderer.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index f51a24d8..20a0f1e3 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -74,7 +74,7 @@ ResourceLocation GameRenderer::SNOW_LOCATION = ResourceLocation(TN_ENVIRONMENT_S GameRenderer::GameRenderer(Minecraft *mc) { // 4J - added this block of initialisers - renderDistance = 0; + renderDistance = (float)(16 * 16 >> mc->options->viewDistance); _tick = 0; hovered = nullptr; thirdDistance = 4; @@ -614,7 +614,15 @@ void GameRenderer::getFovAndAspect(float& fov, float& aspect, float a, bool appl void GameRenderer::setupCamera(float a, int eye) { - renderDistance = (float)(16 * 16 >> (mc->options->viewDistance)); + if (mc->options->viewDistance >= 0) + { + renderDistance = (float)(16 * 16 >> mc->options->viewDistance); + } + else + { + renderDistance = (float)((16 * 16) << (-mc->options->viewDistance)); + } + glMatrixMode(GL_PROJECTION); glLoadIdentity(); |
