aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/GameMode.h
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/GameMode.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/GameMode.h')
-rw-r--r--Minecraft.Client/GameMode.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/Minecraft.Client/GameMode.h b/Minecraft.Client/GameMode.h
new file mode 100644
index 00000000..ab9ec9d1
--- /dev/null
+++ b/Minecraft.Client/GameMode.h
@@ -0,0 +1,59 @@
+#pragma once
+
+class Minecraft;
+class Level;
+class Player;
+class ItemInstance;
+class Entity;
+
+class Tutorial;
+
+class GameMode
+{
+protected:
+ Minecraft *minecraft;
+public:
+ bool instaBuild;
+
+ GameMode(Minecraft *minecraft);
+ virtual ~GameMode() {}
+
+ virtual void initLevel(Level *level) ;
+ virtual void startDestroyBlock(int x, int y, int z, int face) = 0;
+ virtual bool destroyBlock(int x, int y, int z, int face);
+ virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
+ virtual void stopDestroyBlock() = 0;
+ virtual void render(float a);
+ virtual float getPickRange() = 0;
+ virtual void initPlayer(shared_ptr<Player> player);
+ virtual void tick();
+ virtual bool canHurtPlayer() = 0;
+ virtual void adjustPlayer(shared_ptr<Player> player);
+ virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
+ virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
+
+ virtual shared_ptr<Player> createPlayer(Level *level);
+ virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
+ virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
+ virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
+ virtual void handleCloseInventory(int containerId, shared_ptr<Player> player);
+ virtual void handleInventoryButtonClick(int containerId, int buttonId);
+
+ virtual bool isCutScene();
+ virtual void releaseUsingItem(shared_ptr<Player> player);
+ virtual bool hasExperience();
+ virtual bool hasMissTime();
+ virtual bool hasInfiniteItems();
+ virtual bool hasFarPickRange();
+ virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i);
+ virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
+
+ // 4J Stu - Added so we can send packets for this in the network game
+ virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
+ virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
+
+ // 4J Stu - Added for tutorial checks
+ virtual bool isInputAllowed(int mapping) { return true; }
+ virtual bool isTutorial() { return false; }
+ virtual Tutorial *getTutorial() { return NULL; }
+};