diff options
| author | qwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com> | 2026-03-16 21:44:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-16 21:44:26 -0500 |
| commit | ce739f6045ec72127491286ea3f3f21e537c1b55 (patch) | |
| tree | f33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/FootstepParticle.cpp | |
| parent | 255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff) | |
| parent | 5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff) | |
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/FootstepParticle.cpp')
| -rw-r--r-- | Minecraft.Client/FootstepParticle.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/FootstepParticle.cpp b/Minecraft.Client/FootstepParticle.cpp index 300575eb..b2bfc989 100644 --- a/Minecraft.Client/FootstepParticle.cpp +++ b/Minecraft.Client/FootstepParticle.cpp @@ -31,9 +31,9 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float glDisable(GL_LIGHTING); float r = 2 / 16.0f; - float xx = (float) (x - xOff); - float yy = (float) (y - yOff); - float zz = (float) (z - zOff); + float xx = static_cast<float>(x - xOff); + float yy = static_cast<float>(y - yOff); + float zz = static_cast<float>(z - zOff); float br = level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z)); @@ -43,10 +43,10 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float t->begin(); t->color(br, br, br, alpha); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), (float)( 0), (float)( 1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), (float)( 1), (float)( 1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), (float)( 1), (float)( 0)); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), (float)( 0), (float)( 0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), static_cast<float>(0), static_cast<float>(1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), static_cast<float>(1), static_cast<float>(1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), static_cast<float>(1), static_cast<float>(0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), static_cast<float>(0), static_cast<float>(0)); t->end(); glDisable(GL_BLEND); |
