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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/FootstepParticle.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/FootstepParticle.cpp')
-rw-r--r--Minecraft.Client/FootstepParticle.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/FootstepParticle.cpp b/Minecraft.Client/FootstepParticle.cpp
index 300575eb..b2bfc989 100644
--- a/Minecraft.Client/FootstepParticle.cpp
+++ b/Minecraft.Client/FootstepParticle.cpp
@@ -31,9 +31,9 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float
glDisable(GL_LIGHTING);
float r = 2 / 16.0f;
- float xx = (float) (x - xOff);
- float yy = (float) (y - yOff);
- float zz = (float) (z - zOff);
+ float xx = static_cast<float>(x - xOff);
+ float yy = static_cast<float>(y - yOff);
+ float zz = static_cast<float>(z - zOff);
float br = level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z));
@@ -43,10 +43,10 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float
t->begin();
t->color(br, br, br, alpha);
- t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), (float)( 0), (float)( 1));
- t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), (float)( 1), (float)( 1));
- t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), (float)( 1), (float)( 0));
- t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), (float)( 0), (float)( 0));
+ t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), static_cast<float>(0), static_cast<float>(1));
+ t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), static_cast<float>(1), static_cast<float>(1));
+ t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), static_cast<float>(1), static_cast<float>(0));
+ t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), static_cast<float>(0), static_cast<float>(0));
t->end();
glDisable(GL_BLEND);