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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Font.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Font.h')
-rw-r--r--Minecraft.Client/Font.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/Minecraft.Client/Font.h b/Minecraft.Client/Font.h
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+#pragma once
+class IntBuffer;
+class Options;
+class Textures;
+
+class Font
+{
+private:
+ int *charWidths;
+public:
+ int fontTexture;
+ Random *random;
+
+private:
+ int colors[32]; // RGB colors for formatting
+
+ Textures *textures;
+
+ float xPos;
+ float yPos;
+
+ bool enforceUnicodeSheet; // use unicode sheet for ascii
+ bool bidirectional; // use bidi to flip strings
+
+ int m_cols; // Number of columns in font sheet
+ int m_rows; // Number of rows in font sheet
+ int m_charWidth; // Maximum character width
+ int m_charHeight; // Maximum character height
+ TEXTURE_NAME m_textureName; // Texture
+ std::map<int, int> m_charMap;
+
+public:
+ Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, TEXTURE_NAME textureName, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = NULL);
+#ifndef _XBOX
+ // 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
+ ~Font();
+#endif
+ void renderFakeCB(IntBuffer *cb); // 4J added
+
+private:
+ void renderCharacter(wchar_t c); // 4J added
+
+public:
+ void drawShadow(const wstring& str, int x, int y, int color);
+ void drawShadowWordWrap(const wstring &str, int x, int y, int w, int color, int h); // 4J Added h param
+ void draw(const wstring &str, int x, int y, int color);
+ /**
+ * Reorders the string according to bidirectional levels. A bit expensive at
+ * the moment.
+ *
+ * @param str
+ * @return
+ */
+private:
+ wstring reorderBidi(const wstring &str);
+
+ void draw(const wstring &str, bool dropShadow);
+ void draw(const wstring& str, int x, int y, int color, bool dropShadow);
+ int MapCharacter(wchar_t c); // 4J added
+ bool CharacterExists(wchar_t c); // 4J added
+
+public:
+ int width(const wstring& str);
+ wstring sanitize(const wstring& str);
+ void drawWordWrap(const wstring &string, int x, int y, int w, int col, int h); // 4J Added h param
+
+private:
+ void drawWordWrapInternal(const wstring &string, int x, int y, int w, int col, int h); // 4J Added h param
+
+public:
+ void drawWordWrap(const wstring &string, int x, int y, int w, int col, bool darken, int h); // 4J Added h param
+
+private:
+ void drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h); // 4J Added h param
+
+public:
+ int wordWrapHeight(const wstring& string, int w);
+ void setEnforceUnicodeSheet(bool enforceUnicodeSheet);
+ void setBidirectional(bool bidirectional);
+
+ // 4J-PB - check for invalid player name - Japanese local name
+ bool AllCharactersValid(const wstring &str);
+};