diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/FishingHookRenderer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/FishingHookRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/FishingHookRenderer.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/FishingHookRenderer.cpp b/Minecraft.Client/FishingHookRenderer.cpp index d587ddb8..9d60a9ac 100644 --- a/Minecraft.Client/FishingHookRenderer.cpp +++ b/Minecraft.Client/FishingHookRenderer.cpp @@ -17,7 +17,7 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d glPushMatrix(); - glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); + glTranslatef((float) x, (float) y, (float) z); glEnable(GL_RESCALE_NORMAL); glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); int xi = 1; @@ -39,17 +39,17 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); - t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0)); - t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0)); t->end(); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); - if (hook->owner != nullptr) + if (hook->owner != NULL) { float swing = hook->owner->getAttackAnim(a); float swing2 = (float) Mth::sin(sqrt(swing) * PI); @@ -82,9 +82,9 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f; double zh = hook->zo + (hook->z - hook->zo) * a; - double xa = static_cast<float>(xp - xh); - double ya = static_cast<float>(yp - yh); - double za = static_cast<float>(zp - zh); + double xa = (float) (xp - xh); + double ya = (float) (yp - yh); + double za = (float) (zp - zh); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); @@ -93,8 +93,8 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d int steps = 16; for (int i = 0; i <= steps; i++) { - float aa = i / static_cast<float>(steps); - t->vertex(static_cast<float>(x + xa * aa), static_cast<float>(y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), static_cast<float>(z + za * aa)); + float aa = i / (float) steps; + t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa)); } t->end(); glEnable(GL_LIGHTING); |
