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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/FireworksParticles.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/FireworksParticles.h')
-rw-r--r--Minecraft.Client/FireworksParticles.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/Minecraft.Client/FireworksParticles.h b/Minecraft.Client/FireworksParticles.h
new file mode 100644
index 00000000..ac06be07
--- /dev/null
+++ b/Minecraft.Client/FireworksParticles.h
@@ -0,0 +1,77 @@
+#pragma once
+#include "Particle.h"
+#include "..\Minecraft.World\CompoundTag.h"
+
+class ParticleEngine;
+
+class FireworksParticles
+{
+public:
+
+ class FireworksStarter : public Particle
+ {
+ public:
+ virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; }
+
+ private:
+ int life;
+ ParticleEngine *engine;
+ ListTag<CompoundTag> *explosions;
+ bool twinkleDelay;
+
+ public:
+ FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag);
+ virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
+ virtual void tick();
+ bool isFarAwayFromCamera();
+ void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
+ void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
+ void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat);
+ void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker);
+
+ public:
+ int getParticleTexture();
+ };
+
+ class FireworksSparkParticle : public Particle
+ {
+ public:
+ virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; }
+
+ private:
+ int baseTex;
+ bool trail;
+ bool flicker;
+ ParticleEngine *engine;
+
+ float fadeR;
+ float fadeG;
+ float fadeB;
+ bool hasFade;
+
+ public:
+ FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine);
+ void setTrail(bool trail);
+ void setFlicker(bool flicker);
+ using Particle::setColor;
+ void setColor(int rgb);
+ void setFadeColor(int rgb);
+ virtual AABB *getCollideBox();
+ virtual bool isPushable();
+ virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
+ virtual void tick();
+ virtual void setBaseTex(int baseTex);
+ virtual int getLightColor(float a);
+ virtual float getBrightness(float a);
+ };
+
+ class FireworksOverlayParticle : public Particle
+ {
+ public:
+ virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; }
+
+ FireworksOverlayParticle(Level *level, double x, double y, double z);
+
+ void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
+ };
+}; \ No newline at end of file