diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/FireworksParticles.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/FireworksParticles.h')
| -rw-r--r-- | Minecraft.Client/FireworksParticles.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Minecraft.Client/FireworksParticles.h b/Minecraft.Client/FireworksParticles.h new file mode 100644 index 00000000..ac06be07 --- /dev/null +++ b/Minecraft.Client/FireworksParticles.h @@ -0,0 +1,77 @@ +#pragma once +#include "Particle.h" +#include "..\Minecraft.World\CompoundTag.h" + +class ParticleEngine; + +class FireworksParticles +{ +public: + + class FireworksStarter : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; } + + private: + int life; + ParticleEngine *engine; + ListTag<CompoundTag> *explosions; + bool twinkleDelay; + + public: + FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + bool isFarAwayFromCamera(); + void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat); + void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + + public: + int getParticleTexture(); + }; + + class FireworksSparkParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; } + + private: + int baseTex; + bool trail; + bool flicker; + ParticleEngine *engine; + + float fadeR; + float fadeG; + float fadeB; + bool hasFade; + + public: + FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine); + void setTrail(bool trail); + void setFlicker(bool flicker); + using Particle::setColor; + void setColor(int rgb); + void setFadeColor(int rgb); + virtual AABB *getCollideBox(); + virtual bool isPushable(); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + virtual void setBaseTex(int baseTex); + virtual int getLightColor(float a); + virtual float getBrightness(float a); + }; + + class FireworksOverlayParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; } + + FireworksOverlayParticle(Level *level, double x, double y, double z); + + void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + }; +};
\ No newline at end of file |
