diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/FireworksParticles.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/FireworksParticles.cpp')
| -rw-r--r-- | Minecraft.Client/FireworksParticles.cpp | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/Minecraft.Client/FireworksParticles.cpp b/Minecraft.Client/FireworksParticles.cpp new file mode 100644 index 00000000..fd19b011 --- /dev/null +++ b/Minecraft.Client/FireworksParticles.cpp @@ -0,0 +1,491 @@ +#include "stdafx.h" +#include "..\Minecraft.World\net.minecraft.world.item.h" +#include "FireworksParticles.h" +#include "Tesselator.h" +#include "../Minecraft.World/Level.h" + +FireworksParticles::FireworksStarter::FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag) : Particle(level, x, y, z, 0, 0, 0) +{ + life = 0; + twinkleDelay = false; + + this->xd = xd; + this->yd = yd; + this->zd = zd; + this->engine = engine; + lifetime = 8; + + if (infoTag != NULL) + { + explosions = (ListTag<CompoundTag> *)infoTag->getList(FireworksItem::TAG_EXPLOSIONS)->copy(); + if (explosions->size() == 0) + { + explosions = NULL; + } + else + { + lifetime = explosions->size() * 2 - 1; + + // check if any of the explosions has flickering + for (int e = 0; e < explosions->size(); e++) + { + CompoundTag *compoundTag = explosions->get(e); + if (compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER)) + { + twinkleDelay = true; + lifetime += 15; + break; + } + } + } + } + else + { + // 4J: + explosions = NULL; + } +} + +void FireworksParticles::FireworksStarter::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + // Do nothing +} + +void FireworksParticles::FireworksStarter::tick() +{ + if (life == 0 && explosions != NULL) + { + bool farEffect = isFarAwayFromCamera(); + + bool largeExplosion = false; + if (explosions->size() >= 3) + { + largeExplosion = true; + } + else + { + for (int e = 0; e < explosions->size(); e++) + { + CompoundTag *compoundTag = explosions->get(e); + if (compoundTag->getByte(FireworksItem::TAG_E_TYPE) == FireworksItem::TYPE_BIG) + { + largeExplosion = true; + break; + } + } + } + + eSOUND_TYPE soundId; + + if (largeExplosion && farEffect) + { + soundId = eSoundType_FIREWORKS_LARGE_BLAST_FAR; + } + else if (largeExplosion && !farEffect) + { + soundId = eSoundType_FIREWORKS_LARGE_BLAST; + } + else if (!largeExplosion && farEffect) + { + soundId = eSoundType_FIREWORKS_BLAST_FAR; + } + else + { + soundId = eSoundType_FIREWORKS_BLAST; + } + + level->playLocalSound(x, y, z, soundId, 20, .95f + random->nextFloat() * .1f, true, 100.0f); + } + + if ((life % 2) == 0 && explosions != NULL && (life / 2) < explosions->size()) + { + int eIndex = life / 2; + CompoundTag *compoundTag = explosions->get(eIndex); + + int type = compoundTag->getByte(FireworksItem::TAG_E_TYPE); + bool trail = compoundTag->getBoolean(FireworksItem::TAG_E_TRAIL); + bool flicker = compoundTag->getBoolean(FireworksItem::TAG_E_FLICKER); + intArray colors = compoundTag->getIntArray(FireworksItem::TAG_E_COLORS); + intArray fadeColors = compoundTag->getIntArray(FireworksItem::TAG_E_FADECOLORS); + + if (type == FireworksItem::TYPE_BIG) + { + // large ball + createParticleBall(.5, 4, colors, fadeColors, trail, flicker); + } + else if (type == FireworksItem::TYPE_STAR) + { + double coords[6][2] = { + 0.0, 1.0, + 0.3455, 0.3090, + 0.9511, 0.3090, + 93.0 / 245.0, -31.0 / 245.0, + 150.0 / 245.0, -197.0 / 245.0, + 0.0, -88.0 / 245.0, + }; + coords2DArray coordsArray(6, 2); + for(unsigned int i = 0; i < coordsArray.length; ++i) + { + for(unsigned int j = 0; j < coordsArray[i]->length; ++j) + { + coordsArray[i]->data[j] = coords[i][j]; + } + } + + // star-shape + createParticleShape(.5, coordsArray, colors, fadeColors, trail, flicker, false); + + for(unsigned int i = 0; i < coordsArray.length; ++i) + { + delete [] coordsArray[i]->data; + } + delete [] coordsArray.data; + } + else if (type == FireworksItem::TYPE_CREEPER) + { + double coords[12][2] = { + 0.0, 0.2, + 0.2, 0.2, + 0.2, 0.6, + 0.6, 0.6, + 0.6, 0.2, + 0.2, 0.2, + 0.2, 0.0, + 0.4, 0.0, + 0.4, -0.6, + 0.2, -0.6, + 0.2, -0.4, + 0.0, -0.4, + }; + coords2DArray coordsArray(12, 2); + for(unsigned int i = 0; i < coordsArray.length; ++i) + { + for(unsigned int j = 0; j < coordsArray[i]->length; ++j) + { + coordsArray[i]->data[j] = coords[i][j]; + } + } + + // creeper-shape + createParticleShape(.5, coordsArray, colors, fadeColors, trail, flicker, true); + + for(unsigned int i = 0; i < coordsArray.length; ++i) + { + delete [] coordsArray[i]->data; + } + delete [] coordsArray.data; + } + else if (type == FireworksItem::TYPE_BURST) + { + createParticleBurst(colors, fadeColors, trail, flicker); + } + else + { + // small ball + createParticleBall(.25, 2, colors, fadeColors, trail, flicker); + } + { + int rgb = colors[0]; + float r = (float) ((rgb & 0xff0000) >> 16) / 255.0f; + float g = (float) ((rgb & 0x00ff00) >> 8) / 255.0f; + float b = (float) ((rgb & 0x0000ff) >> 0) / 255.0f; + shared_ptr<FireworksOverlayParticle> fireworksOverlayParticle = shared_ptr<FireworksOverlayParticle>(new FireworksParticles::FireworksOverlayParticle(level, x, y, z)); + fireworksOverlayParticle->setColor(r, g, b); + fireworksOverlayParticle->setAlpha(0.99f); // 4J added + engine->add(fireworksOverlayParticle); + } + } + life++; + if (life > lifetime) + { + if (twinkleDelay) + { + bool farEffect = isFarAwayFromCamera(); + eSOUND_TYPE soundId = farEffect ? eSoundType_FIREWORKS_TWINKLE_FAR : eSoundType_FIREWORKS_TWINKLE; + level->playLocalSound(x, y, z, soundId, 20, .90f + random->nextFloat() * .15f, true, 100.0f); + + } + remove(); + } +} + +bool FireworksParticles::FireworksStarter::isFarAwayFromCamera() +{ + Minecraft *instance = Minecraft::GetInstance(); + if (instance != NULL && instance->cameraTargetPlayer != NULL) + { + if (instance->cameraTargetPlayer->distanceToSqr(x, y, z) < 16 * 16) + { + return false; + } + } + return true; +} + +void FireworksParticles::FireworksStarter::createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker) +{ + shared_ptr<FireworksSparkParticle> fireworksSparkParticle = shared_ptr<FireworksSparkParticle>(new FireworksSparkParticle(level, x, y, z, xa, ya, za, engine)); + fireworksSparkParticle->setAlpha(0.99f); + fireworksSparkParticle->setTrail(trail); + fireworksSparkParticle->setFlicker(flicker); + + int color = random->nextInt(rgbColors.length); + fireworksSparkParticle->setColor(rgbColors[color]); + if (/*fadeColors != NULL &&*/ fadeColors.length > 0) + { + fireworksSparkParticle->setFadeColor(fadeColors[random->nextInt(fadeColors.length)]); + } + engine->add(fireworksSparkParticle); +} + +void FireworksParticles::FireworksStarter::createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker) { + + double xx = x; + double yy = y; + double zz = z; + + for (int yStep = -steps; yStep <= steps; yStep++) { + for (int xStep = -steps; xStep <= steps; xStep++) { + for (int zStep = -steps; zStep <= steps; zStep++) { + double xa = xStep + (random->nextDouble() - random->nextDouble()) * .5; + double ya = yStep + (random->nextDouble() - random->nextDouble()) * .5; + double za = zStep + (random->nextDouble() - random->nextDouble()) * .5; + double len = sqrt(xa * xa + ya * ya + za * za) / baseSpeed + random->nextGaussian() * .05; + + createParticle(xx, yy, zz, xa / len, ya / len, za / len, rgbColors, fadeColors, trail, flicker); + + if (yStep != -steps && yStep != steps && xStep != -steps && xStep != steps) { + zStep += steps * 2 - 1; + } + } + } + } +} + +void FireworksParticles::FireworksStarter::createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat) +{ + double sx = coords[0]->data[0]; + double sy = coords[0]->data[1]; + + { + createParticle(x, y, z, sx * baseSpeed, sy * baseSpeed, 0, rgbColors, fadeColors, trail, flicker); + } + + float baseAngle = random->nextFloat() * PI; + double angleMod = (flat ? .034 : .34); + for (int angleStep = 0; angleStep < 3; angleStep++) + { + double angle = baseAngle + angleStep * PI * angleMod; + + double ox = sx; + double oy = sy; + + for (int c = 1; c < coords.length; c++) + { + double tx = coords[c]->data[0]; + double ty = coords[c]->data[1]; + + for (double subStep = .25; subStep <= 1.0; subStep += .25) + { + double xa = (ox + (tx - ox) * subStep) * baseSpeed; + double ya = (oy + (ty - oy) * subStep) * baseSpeed; + + double za = xa * sin(angle); + xa = xa * cos(angle); + + for (double flip = -1; flip <= 1; flip += 2) + { + createParticle(x, y, z, xa * flip, ya, za * flip, rgbColors, fadeColors, trail, flicker); + } + } + ox = tx; + oy = ty; + } + + } +} + +void FireworksParticles::FireworksStarter::createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker) +{ + double baseOffX = random->nextGaussian() * .05; + double baseOffZ = random->nextGaussian() * .05; + + for (int i = 0; i < 70; i++) { + + double xa = xd * .5 + random->nextGaussian() * .15 + baseOffX; + double za = zd * .5 + random->nextGaussian() * .15 + baseOffZ; + double ya = yd * .5 + random->nextDouble() * .5; + + createParticle(x, y, z, xa, ya, za, rgbColors, fadeColors, trail, flicker); + } +} + +int FireworksParticles::FireworksStarter::getParticleTexture() +{ + return ParticleEngine::MISC_TEXTURE; +} + +FireworksParticles::FireworksSparkParticle::FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine) : Particle(level, x, y, z) +{ + baseTex = 10 * 16; + + xd = xa; + yd = ya; + zd = za; + this->engine = engine; + + size *= 0.75f; + + lifetime = 48 + random->nextInt(12); +#ifdef __PSVITA__ + noPhysics = true; // 4J - optimisation, these are just too slow on Vita to be running with physics on +#else + noPhysics = false; +#endif + + + trail = false; + flicker = false; + + fadeR = 0.0f; + fadeG = 0.0f; + fadeB = 0.0f; + hasFade = false; +} + +void FireworksParticles::FireworksSparkParticle::setTrail(bool trail) +{ + this->trail = trail; +} + +void FireworksParticles::FireworksSparkParticle::setFlicker(bool flicker) +{ + this->flicker = flicker; +} + +void FireworksParticles::FireworksSparkParticle::setColor(int rgb) +{ + float r = (float) ((rgb & 0xff0000) >> 16) / 255.0f; + float g = (float) ((rgb & 0x00ff00) >> 8) / 255.0f; + float b = (float) ((rgb & 0x0000ff) >> 0) / 255.0f; + float scale = 1.0f; + Particle::setColor(r * scale, g * scale, b * scale); +} + +void FireworksParticles::FireworksSparkParticle::setFadeColor(int rgb) +{ + fadeR = (float) ((rgb & 0xff0000) >> 16) / 255.0f; + fadeG = (float) ((rgb & 0x00ff00) >> 8) / 255.0f; + fadeB = (float) ((rgb & 0x0000ff) >> 0) / 255.0f; + hasFade = true; +} + +AABB *FireworksParticles::FireworksSparkParticle::getCollideBox() +{ + return NULL; +} + +bool FireworksParticles::FireworksSparkParticle::isPushable() +{ + return false; +} + +void FireworksParticles::FireworksSparkParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + if (!flicker || age < (lifetime / 3) || (((age + lifetime) / 3) % 2) == 0) + { + Particle::render(t, a, xa, ya, za, xa2, za2); + } +} + +void FireworksParticles::FireworksSparkParticle::tick() +{ + xo = x; + yo = y; + zo = z; + + if (age++ >= lifetime) remove(); + if (age > lifetime / 2) + { + setAlpha(1.0f - (((float) age - lifetime / 2) / (float) lifetime)); + + if (hasFade) + { + rCol = rCol + (fadeR - rCol) * .2f; + gCol = gCol + (fadeG - gCol) * .2f; + bCol = bCol + (fadeB - bCol) * .2f; + } + } + + setMiscTex(baseTex + (7 - age * 8 / lifetime)); + + yd -= 0.004; + move(xd, yd, zd, true); // 4J - changed so these don't attempt to collide with entities + xd *= 0.91f; + yd *= 0.91f; + zd *= 0.91f; + + if (onGround) + { + xd *= 0.7f; + zd *= 0.7f; + } + + if (trail && (age < lifetime / 2) && ((age + lifetime) % 2) == 0) + { + shared_ptr<FireworksSparkParticle> fireworksSparkParticle = shared_ptr<FireworksSparkParticle>(new FireworksParticles::FireworksSparkParticle(level, x, y, z, 0, 0, 0, engine)); + fireworksSparkParticle->setAlpha(0.99f); + fireworksSparkParticle->setColor(rCol, gCol, bCol); + fireworksSparkParticle->age = fireworksSparkParticle->lifetime / 2; + if (hasFade) + { + fireworksSparkParticle->hasFade = true; + fireworksSparkParticle->fadeR = fadeR; + fireworksSparkParticle->fadeG = fadeG; + fireworksSparkParticle->fadeB = fadeB; + } + fireworksSparkParticle->flicker = flicker; + engine->add(fireworksSparkParticle); + } +} + +void FireworksParticles::FireworksSparkParticle::setBaseTex(int baseTex) +{ + this->baseTex = baseTex; +} + +int FireworksParticles::FireworksSparkParticle::getLightColor(float a) +{ + return SharedConstants::FULLBRIGHT_LIGHTVALUE; +} + +float FireworksParticles::FireworksSparkParticle::getBrightness(float a) +{ + return 1; +} + +FireworksParticles::FireworksOverlayParticle::FireworksOverlayParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z) +{ + lifetime = 4; +} + +void FireworksParticles::FireworksOverlayParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + float u0 = 32.0f / 128.0f; + float u1 = u0 + 32.0f / 128.0f; + float v0 = 16.0f / 128.0f; + float v1 = v0 + 32.0f / 128.0f; + float r = 7.1f * sin(((float) age + a - 1.0f) * .25f * PI); + alpha = 0.6f - ((float) age + a - 1.0f) * .25f * .5f; + + float x = (float) (xo + (this->x - xo) * a - xOff); + float y = (float) (yo + (this->y - yo) * a - yOff); + float z = (float) (zo + (this->z - zo) * a - zOff); + + t->color(rCol, gCol, bCol, alpha); + + t->vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u1, v1); + t->vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u1, v0); + t->vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u0, v0); + t->vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u0, v1); +}
\ No newline at end of file |
