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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/FireballRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/FireballRenderer.cpp')
-rw-r--r--Minecraft.Client/FireballRenderer.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp
index 836e8be3..3b1ab924 100644
--- a/Minecraft.Client/FireballRenderer.cpp
+++ b/Minecraft.Client/FireballRenderer.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "FireballRenderer.h"
#include "EntityRenderDispatcher.h"
+#include "TextureAtlas.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
@@ -25,7 +26,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
Icon *icon = Item::fireball->getIcon(fireball->GetType()==eTYPE_DRAGON_FIREBALL?1:0);//14 + 2 * 16;
MemSect(31);
- bindTexture(TN_GUI_ITEMS); // 4J was L"/gui/items.png"
+ bindTexture(fireball);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -65,7 +66,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
MemSect(31);
- bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
+ bindTexture(&TextureAtlas::LOCATION_BLOCKS);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -106,4 +107,9 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
t->end();
glPopMatrix();
glEnable(GL_LIGHTING);
+}
+
+ResourceLocation *FireballRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &TextureAtlas::LOCATION_ITEMS;
} \ No newline at end of file