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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/FireballRenderer.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/FireballRenderer.cpp')
-rw-r--r--Minecraft.Client/FireballRenderer.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp
index 836e8be3..3b1ab924 100644
--- a/Minecraft.Client/FireballRenderer.cpp
+++ b/Minecraft.Client/FireballRenderer.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "FireballRenderer.h"
#include "EntityRenderDispatcher.h"
+#include "TextureAtlas.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
@@ -25,7 +26,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
Icon *icon = Item::fireball->getIcon(fireball->GetType()==eTYPE_DRAGON_FIREBALL?1:0);//14 + 2 * 16;
MemSect(31);
- bindTexture(TN_GUI_ITEMS); // 4J was L"/gui/items.png"
+ bindTexture(fireball);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -65,7 +66,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
MemSect(31);
- bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
+ bindTexture(&TextureAtlas::LOCATION_BLOCKS);
MemSect(0);
Tesselator *t = Tesselator::getInstance();
@@ -106,4 +107,9 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
t->end();
glPopMatrix();
glEnable(GL_LIGHTING);
+}
+
+ResourceLocation *FireballRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &TextureAtlas::LOCATION_ITEMS;
} \ No newline at end of file