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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/FireballRenderer.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/FireballRenderer.cpp')
-rw-r--r--Minecraft.Client/FireballRenderer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp
index 3b1ab924..24e59ff4 100644
--- a/Minecraft.Client/FireballRenderer.cpp
+++ b/Minecraft.Client/FireballRenderer.cpp
@@ -20,7 +20,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glPushMatrix();
- glTranslatef((float) x, (float) y, (float) z);
+ glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glEnable(GL_RESCALE_NORMAL);
float s = scale;
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
@@ -43,10 +43,10 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
@@ -61,7 +61,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
Icon *tex = Tile::fire->getTextureLayer(0);
glPushMatrix();
- glTranslatef((float) x, (float) y, (float) z);
+ glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
@@ -75,7 +75,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
// float yo = 0.0f;
float h = e->bbHeight / s;
- float yo = (float) (e->y - e->bb->y0);
+ float yo = static_cast<float>(e->y - e->bb->y0);
//glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
@@ -99,10 +99,10 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
u1 = u0;
u0 = tmp;
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 1.4f - yo), (float)( 0), (float)( u0), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), (float)( 0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->end();
glPopMatrix();