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| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/FireballRenderer.cpp | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/FireballRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/FireballRenderer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp index c5f379a6..836e8be3 100644 --- a/Minecraft.Client/FireballRenderer.cpp +++ b/Minecraft.Client/FireballRenderer.cpp @@ -12,10 +12,10 @@ FireballRenderer::FireballRenderer(float scale) this->scale = scale; } -void FireballRenderer::render(std::shared_ptr<Entity> _fireball, double x, double y, double z, float rot, float a) +void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Fireball> fireball = dynamic_pointer_cast<Fireball>(_fireball); + shared_ptr<Fireball> fireball = dynamic_pointer_cast<Fireball>(_fireball); glPushMatrix(); @@ -54,7 +54,7 @@ void FireballRenderer::render(std::shared_ptr<Entity> _fireball, double x, doubl } // 4J Added override. Based on EntityRenderer::renderFlame -void FireballRenderer::renderFlame(std::shared_ptr<Entity> e, double x, double y, double z, float a) +void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a) { glDisable(GL_LIGHTING); Icon *tex = Tile::fire->getTextureLayer(0); @@ -78,7 +78,7 @@ void FireballRenderer::renderFlame(std::shared_ptr<Entity> e, double x, double y //glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0); - + glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); glTranslatef(0,0,0.1f); |
