diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/FallingTileRenderer.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/FallingTileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/FallingTileRenderer.cpp | 77 |
1 files changed, 44 insertions, 33 deletions
diff --git a/Minecraft.Client/FallingTileRenderer.cpp b/Minecraft.Client/FallingTileRenderer.cpp index 02e23dad..2d9f5dae 100644 --- a/Minecraft.Client/FallingTileRenderer.cpp +++ b/Minecraft.Client/FallingTileRenderer.cpp @@ -1,5 +1,6 @@ #include "stdafx.h" #include "FallingTileRenderer.h" +#include "TextureAtlas.h" #include "TileRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.item.h" #include "..\Minecraft.World\net.minecraft.world.level.h" @@ -16,41 +17,51 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile); - glPushMatrix(); - glTranslatef((float) x, (float) y, (float) z); - - bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" - Tile *tt = Tile::tiles[tile->tile]; - Level *level = tile->getLevel(); - glDisable(GL_LIGHTING); - glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this - if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) - { - tileRenderer->level = level; - Tesselator *t = Tesselator::getInstance(); - t->begin(); - t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); - tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); - t->offset(0, 0, 0); - t->end(); - } - else if (tt == Tile::dragonEgg) - { - tileRenderer->level = level; - Tesselator *t = Tesselator::getInstance(); - t->begin(); - t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); - tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z)); - t->offset(0, 0, 0); - t->end(); - } - else if( tt != NULL ) + if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) != tile->tile) { - tileRenderer->setShape(tt); - tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + glPushMatrix(); + glTranslatef((float) x, (float) y, (float) z); + + bindTexture(tile); // 4J was L"/terrain.png" + Tile *tt = Tile::tiles[tile->tile]; + + Level *level = tile->getLevel(); + + glDisable(GL_LIGHTING); + glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this + if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + t->offset(0, 0, 0); + t->end(); + } + else if (tt == Tile::dragonEgg) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z)); + t->offset(0, 0, 0); + t->end(); + } + else if( tt != NULL ) + { + tileRenderer->setShape(tt); + tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + } + glEnable(GL_LIGHTING); + glPopMatrix(); } - glEnable(GL_LIGHTING); - glPopMatrix(); +} + +ResourceLocation *FallingTileRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &TextureAtlas::LOCATION_BLOCKS; }
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