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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/FallingTileRenderer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/FallingTileRenderer.cpp')
-rw-r--r--Minecraft.Client/FallingTileRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/FallingTileRenderer.cpp b/Minecraft.Client/FallingTileRenderer.cpp
index 132f033a..2d9f5dae 100644
--- a/Minecraft.Client/FallingTileRenderer.cpp
+++ b/Minecraft.Client/FallingTileRenderer.cpp
@@ -22,7 +22,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
if (level->getTile(floor(tile->x), floor(tile->y), floor(tile->z)) != tile->tile)
{
glPushMatrix();
- glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
+ glTranslatef((float) x, (float) y, (float) z);
bindTexture(tile); // 4J was L"/terrain.png"
Tile *tt = Tile::tiles[tile->tile];
@@ -37,7 +37,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
Tesselator *t = Tesselator::getInstance();
t->begin();
t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f);
- tileRenderer->tesselateAnvilInWorld(static_cast<AnvilTile *>(tt), Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
+ tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);
t->offset(0, 0, 0);
t->end();
}
@@ -51,7 +51,7 @@ void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, d
t->offset(0, 0, 0);
t->end();
}
- else if( tt != nullptr )
+ else if( tt != NULL )
{
tileRenderer->setShape(tt);
tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data);