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| author | dtentiion <dtentiongit@gmail.com> | 2026-03-05 20:57:37 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-05 14:57:37 -0600 |
| commit | aadb5115040cfe0199e79a3e32dada6aa4b99fda (patch) | |
| tree | 7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/Extrax64Stubs.cpp | |
| parent | f48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff) | |
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/Extrax64Stubs.cpp')
| -rw-r--r-- | Minecraft.Client/Extrax64Stubs.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/Extrax64Stubs.cpp b/Minecraft.Client/Extrax64Stubs.cpp index 5a3c5279..29865e40 100644 --- a/Minecraft.Client/Extrax64Stubs.cpp +++ b/Minecraft.Client/Extrax64Stubs.cpp @@ -329,6 +329,10 @@ void IQNet::EndGame() m_player[i].m_gamertag[0] = 0; m_player[i].SetCustomDataValue(0); } + // Restore local player 0's gamertag so re-joining works correctly + extern wchar_t g_Win64UsernameW[17]; + m_player[0].m_isHostPlayer = true; + wcscpy_s(m_player[0].m_gamertag, 32, g_Win64UsernameW); } DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; } |
