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authordtentiion <dtentiongit@gmail.com>2026-03-05 20:57:37 +0000
committerGitHub <noreply@github.com>2026-03-05 14:57:37 -0600
commitaadb5115040cfe0199e79a3e32dada6aa4b99fda (patch)
tree7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/Extrax64Stubs.cpp
parentf48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff)
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the typed name was validated then silently discarded on every rename attempt. Write the new name to a worldname.txt sidecar file next to the save (Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory display name immediately. ReadLevelNameFromSaveFile now checks for this sidecar first so renamed saves persist correctly across restarts. * Fixed gamertag being blank upon renaming and re-joining a save * Save deletion fix, exiting without saving fix * Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/Extrax64Stubs.cpp')
-rw-r--r--Minecraft.Client/Extrax64Stubs.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/Extrax64Stubs.cpp b/Minecraft.Client/Extrax64Stubs.cpp
index 5a3c5279..29865e40 100644
--- a/Minecraft.Client/Extrax64Stubs.cpp
+++ b/Minecraft.Client/Extrax64Stubs.cpp
@@ -329,6 +329,10 @@ void IQNet::EndGame()
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
+ // Restore local player 0's gamertag so re-joining works correctly
+ extern wchar_t g_Win64UsernameW[17];
+ m_player[0].m_isHostPlayer = true;
+ wcscpy_s(m_player[0].m_gamertag, 32, g_Win64UsernameW);
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }