diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ExplodeParticle.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/ExplodeParticle.cpp')
| -rw-r--r-- | Minecraft.Client/ExplodeParticle.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Minecraft.Client/ExplodeParticle.cpp b/Minecraft.Client/ExplodeParticle.cpp new file mode 100644 index 00000000..fa950a03 --- /dev/null +++ b/Minecraft.Client/ExplodeParticle.cpp @@ -0,0 +1,62 @@ +#include "stdafx.h" +#include "ExplodeParticle.h" +#include "..\Minecraft.World\JavaMath.h" +#include "..\Minecraft.World\Random.h" + +ExplodeParticle::ExplodeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za) +{ + xd = xa+(float)(Math::random()*2-1)*0.05f; + yd = ya+(float)(Math::random()*2-1)*0.05f; + zd = za+(float)(Math::random()*2-1)*0.05f; + + //rCol = gCol = bCol = random->nextFloat()*.3f+.7; + + unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Explode ); //0xFFFFFF + double r = ( (clr>>16)&0xFF )/255.0f, g = ( (clr>>8)&0xFF )/255.0, b = ( clr&0xFF )/255.0; + + float br = random->nextFloat() * 0.3f + 0.7f; + rCol = r * br; + gCol = g * br; + bCol = b * br; + + size = random->nextFloat()*random->nextFloat()*6+1; + + lifetime = (int)(16/(random->nextFloat()*0.8+0.2))+2; +// noPhysics = true; +} + +void ExplodeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + // 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing + float x = (float) (xo + (this->x - xo) * a - xOff); + float y = (float) (yo + (this->y - yo) * a - yOff); + float z = (float) (zo + (this->z - zo) * a - zOff); + + float distSq = (x*x + y*y + z*z); + if( distSq < (3.0f * 3.0f) ) return; + + Particle::render(t, a, xa, ya, za, xa2, za2); +} + +void ExplodeParticle::tick() +{ + xo = x; + yo = y; + zo = z; + + if (age++ >= lifetime) remove(); + + setMiscTex(7-age*8/lifetime); + + yd += 0.004; + move(xd, yd, zd); + xd *= 0.90f; + yd *= 0.90f; + zd *= 0.90f; + + if (onGround) + { + xd *= 0.7f; + zd *= 0.7f; + } +}
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