diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/ExperienceOrbRenderer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/ExperienceOrbRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ExperienceOrbRenderer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/ExperienceOrbRenderer.cpp b/Minecraft.Client/ExperienceOrbRenderer.cpp index 691efade..c0eae756 100644 --- a/Minecraft.Client/ExperienceOrbRenderer.cpp +++ b/Minecraft.Client/ExperienceOrbRenderer.cpp @@ -20,7 +20,7 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y, { shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb); glPushMatrix(); - glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); + glTranslatef((float) x, (float) y, (float) z); int icon = orb->getIcon(); bindTexture(orb); // 4J was L"/item/xporb.png" @@ -50,9 +50,9 @@ void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y, } float br = 255.0f; float rr = (orb->tickCount + a) / 2; - int rc = static_cast<int>((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br); - int gc = static_cast<int>(br); - int bc = static_cast<int>((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br); + int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br); + int gc = (int) (br); + int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br); int col = rc << 16 | gc << 8 | bc; glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); |
