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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-06 02:11:18 +0700
committerGitHub <noreply@github.com>2026-03-06 02:11:18 +0700
commit55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch)
tree953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/EntityTracker.cpp
parent7d6658fe5b3095f35093701b5ab669ffc291e875 (diff)
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/EntityTracker.cpp')
-rw-r--r--Minecraft.Client/EntityTracker.cpp53
1 files changed, 27 insertions, 26 deletions
diff --git a/Minecraft.Client/EntityTracker.cpp b/Minecraft.Client/EntityTracker.cpp
index 0d7d424c..db175542 100644
--- a/Minecraft.Client/EntityTracker.cpp
+++ b/Minecraft.Client/EntityTracker.cpp
@@ -33,11 +33,11 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
{
addEntity(e, 32 * 16, 2);
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for ( auto& it : entities )
{
- if( (*it)->e != player )
+ if( it && it->e != player )
{
- (*it)->updatePlayer(this, player);
+ it->updatePlayer(this, player);
}
}
}
@@ -95,7 +95,7 @@ void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterva
// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
void EntityTracker::removeEntity(shared_ptr<Entity> e)
{
- AUTO_VAR(it, entityMap.find(e->entityId));
+ auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -110,9 +110,10 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
if (e->GetType() == eTYPE_SERVERPLAYER)
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for( auto& it : entities )
{
- (*it)->removePlayer(player);
+ if ( it )
+ it->removePlayer(player);
}
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
@@ -123,14 +124,16 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
void EntityTracker::tick()
{
vector<shared_ptr<ServerPlayer> > movedPlayers;
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for( auto& te : entities )
{
- shared_ptr<TrackedEntity> te = *it;
- te->tick(this, &level->players);
- if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
+ if ( te )
{
- movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
- }
+ te->tick(this, &level->players);
+ if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
+ {
+ movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
+ }
+ }
}
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
@@ -168,10 +171,9 @@ void EntityTracker::tick()
{
shared_ptr<ServerPlayer> player = movedPlayers[i];
if(player->connection == NULL) continue;
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for( auto& te : entities )
{
- shared_ptr<TrackedEntity> te = *it;
- if (te->e != player)
+ if ( te && te->e != player)
{
te->updatePlayer(this, player);
}
@@ -179,10 +181,10 @@ void EntityTracker::tick()
}
// 4J Stu - We want to do this for dead players as they don't tick normally
- for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
+ for (auto& it : level->players )
{
- shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
- if(!player->isAlive())
+ shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
+ if( player && !player->isAlive())
{
player->flushEntitiesToRemove();
}
@@ -191,7 +193,7 @@ void EntityTracker::tick()
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
- AUTO_VAR(it, entityMap.find( e->entityId ));
+ auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -201,7 +203,7 @@ void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
- AUTO_VAR(it, entityMap.find( e->entityId ));
+ auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -211,18 +213,17 @@ void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> pa
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
{
- for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
+ for ( auto& te : entities )
{
- shared_ptr<TrackedEntity> te = *it;
- te->clear(serverPlayer);
+ if ( te )
+ te->clear(serverPlayer);
}
}
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
{
- for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
+ for ( auto& te : entities )
{
- shared_ptr<TrackedEntity> te = *it;
if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
{
te->updatePlayer(this, player);
@@ -239,7 +240,7 @@ void EntityTracker::updateMaxRange()
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
{
- AUTO_VAR(it, entityMap.find(e->entityId));
+ auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
return it->second;