aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/EntityRenderer.h
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EntityRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EntityRenderer.h')
-rw-r--r--Minecraft.Client/EntityRenderer.h19
1 files changed, 13 insertions, 6 deletions
diff --git a/Minecraft.Client/EntityRenderer.h b/Minecraft.Client/EntityRenderer.h
index e0c264a5..ef3b63bd 100644
--- a/Minecraft.Client/EntityRenderer.h
+++ b/Minecraft.Client/EntityRenderer.h
@@ -1,15 +1,17 @@
#pragma once
-
#include "Model.h"
#include "TileRenderer.h"
#include "Tesselator.h"
#include "Textures.h"
#include "ItemInHandRenderer.h"
+#include "ResourceLocation.h"
+
class Tile;
class Entity;
class Level;
class AABB;
class IconRegister;
+class ResourceLocation;
using namespace std;
@@ -24,7 +26,11 @@ protected:
EntityRenderDispatcher *entityRenderDispatcher;
private:
- Model *model; // 4J - TODO - check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
+ static ResourceLocation SHADOW_LOCATION;
+
+protected:
+ Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own
+
protected:
TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own
@@ -38,11 +44,12 @@ public:
public:
virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0;
protected:
- virtual void bindTexture(int resourceName); // 4J - added
- virtual void bindTexture(const wstring& resourceName);
+ virtual void bindTexture(shared_ptr<Entity> entity);
+ virtual void bindTexture(ResourceLocation *location);
+ virtual bool bindTexture(const wstring& urlTexture, int backupTexture);
+ virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
- virtual bool bindTexture(const wstring& urlTexture, int backupTexture); // 4J added
- virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
private:
virtual void renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a);
virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a);