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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/EntityRenderDispatcher.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/EntityRenderDispatcher.h')
-rw-r--r--Minecraft.Client/EntityRenderDispatcher.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/Minecraft.Client/EntityRenderDispatcher.h b/Minecraft.Client/EntityRenderDispatcher.h
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+++ b/Minecraft.Client/EntityRenderDispatcher.h
@@ -0,0 +1,49 @@
+#pragma once
+#include "EntityRenderer.h"
+#include "..\Minecraft.World\Entity.h"
+#include "..\Minecraft.World\JavaIntHash.h"
+class font;
+using namespace std;
+
+class EntityRenderDispatcher
+{
+public:
+ static void staticCtor(); // 4J added
+private:
+ typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap;
+ classToRendererMap renderers;
+ // 4J - was:
+// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>();
+
+public:
+ static EntityRenderDispatcher *instance;
+private:
+ Font *font;
+
+public:
+ static double xOff, yOff, zOff;
+
+ Textures *textures;
+ ItemInHandRenderer *itemInHandRenderer;
+ Level *level;
+ shared_ptr<Mob> cameraEntity;
+ float playerRotY;
+ float playerRotX;
+ Options *options;
+ bool isGuiRender; // 4J added
+
+ double xPlayer, yPlayer, zPlayer;
+
+private:
+ EntityRenderDispatcher();
+public:
+ EntityRenderer *getRenderer(eINSTANCEOF e);
+ EntityRenderer *getRenderer(shared_ptr<Entity> e);
+ void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a);
+ void render(shared_ptr<Entity> entity, float a);
+ void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
+ void setLevel(Level *level);
+ double distanceToSqr(double x, double y, double z);
+ Font *getFont();
+ void registerTerrainTextures(IconRegister *iconRegister);
+};