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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EntityRenderDispatcher.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EntityRenderDispatcher.h')
-rw-r--r--Minecraft.Client/EntityRenderDispatcher.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/Minecraft.Client/EntityRenderDispatcher.h b/Minecraft.Client/EntityRenderDispatcher.h
index 248be18f..07ab7c4d 100644
--- a/Minecraft.Client/EntityRenderDispatcher.h
+++ b/Minecraft.Client/EntityRenderDispatcher.h
@@ -26,7 +26,8 @@ public:
Textures *textures;
ItemInHandRenderer *itemInHandRenderer;
Level *level;
- shared_ptr<Mob> cameraEntity;
+ shared_ptr<LivingEntity> cameraEntity;
+ shared_ptr<LivingEntity> crosshairPickMob;
float playerRotY;
float playerRotX;
Options *options;
@@ -36,14 +37,19 @@ public:
private:
EntityRenderDispatcher();
+
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
EntityRenderer *getRenderer(shared_ptr<Entity> e);
- void prepare(Level *level, Textures *textures, Font *font, shared_ptr<Mob> player, Options *options, float a);
+ void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a);
void render(shared_ptr<Entity> entity, float a);
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();
void registerTerrainTextures(IconRegister *iconRegister);
+
+private:
+ void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
+
};