diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/EntityRenderDispatcher.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/EntityRenderDispatcher.cpp')
| -rw-r--r-- | Minecraft.Client/EntityRenderDispatcher.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/EntityRenderDispatcher.cpp b/Minecraft.Client/EntityRenderDispatcher.cpp index 5bb98ead..cc14558f 100644 --- a/Minecraft.Client/EntityRenderDispatcher.cpp +++ b/Minecraft.Client/EntityRenderDispatcher.cpp @@ -87,7 +87,7 @@ double EntityRenderDispatcher::xOff = 0.0; double EntityRenderDispatcher::yOff = 0.0; double EntityRenderDispatcher::zOff = 0.0; -EntityRenderDispatcher *EntityRenderDispatcher::instance = NULL; +EntityRenderDispatcher *EntityRenderDispatcher::instance = nullptr; void EntityRenderDispatcher::staticCtor() { @@ -222,7 +222,7 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); int direction = data & 3; - playerRotY = (float)(direction * 90 + 180); + playerRotY = static_cast<float>(direction * 90 + 180); playerRotX = 0; } } else { @@ -280,7 +280,7 @@ void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a) void EntityRenderDispatcher::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow) { EntityRenderer *renderer = getRenderer(entity); - if (renderer != NULL) + if (renderer != nullptr) { renderer->SetItemFrame(bItemFrame); |
