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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EndermanRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EndermanRenderer.h')
-rw-r--r--Minecraft.Client/EndermanRenderer.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/Minecraft.Client/EndermanRenderer.h b/Minecraft.Client/EndermanRenderer.h
index 6f5126bd..a65464c0 100644
--- a/Minecraft.Client/EndermanRenderer.h
+++ b/Minecraft.Client/EndermanRenderer.h
@@ -1,5 +1,4 @@
#pragma once
-
#include "MobRenderer.h"
class EnderMan;
@@ -10,13 +9,16 @@ class EndermanRenderer : public MobRenderer
private:
EndermanModel *model;
Random random;
+ static ResourceLocation ENDERMAN_EYES_LOCATION;
+ static ResourceLocation ENDERMAN_LOCATION;
public:
EndermanRenderer();
- virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
- virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
+ void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
+ void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
protected:
- virtual int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
+ int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
}; \ No newline at end of file