diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/EndermanRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/EndermanRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EndermanRenderer.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/Minecraft.Client/EndermanRenderer.cpp b/Minecraft.Client/EndermanRenderer.cpp new file mode 100644 index 00000000..8802376a --- /dev/null +++ b/Minecraft.Client/EndermanRenderer.cpp @@ -0,0 +1,107 @@ +#include "stdafx.h" +#include "EndermanRenderer.h" +#include "EndermanModel.h" +#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" + +EndermanRenderer::EndermanRenderer() : MobRenderer(new EndermanModel(), 0.5f) +{ + model = (EndermanModel *) MobRenderer::model; + this->setArmor(model); +} + +void EndermanRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) +{ + // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - + // do some casting around instead + shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob); + + model->carrying = mob->getCarryingTile() > 0; + model->creepy = mob->isCreepy(); + + if (mob->isCreepy()) + { + double d = 0.02; + x += random.nextGaussian() * d; + z += random.nextGaussian() * d; + } + + MobRenderer::render(mob, x, y, z, rot, a); +} + +void EndermanRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +{ + // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - + // do some casting around instead + shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob); + + MobRenderer::additionalRendering(_mob, a); + + if (mob->getCarryingTile() > 0) + { + glEnable(GL_RESCALE_NORMAL); + glPushMatrix(); + + float s = 8 / 16.0f; + glTranslatef(-0 / 16.0f, 11 / 16.0f, -12 / 16.0f); + s *= 1.00f; + glRotatef(20, 1, 0, 0); + glRotatef(45, 0, 1, 0); + glScalef(s, -s, s); + + + if (SharedConstants::TEXTURE_LIGHTING) + { + int col = mob->getLightColor(a); + int u = col % 65536; + int v = col / 65536; + + glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); + glColor4f(1, 1, 1, 1); + } + + glColor4f(1, 1, 1, 1); + bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + tileRenderer->renderTile(Tile::tiles[mob->getCarryingTile()], mob->getCarryingData(), 1); + glPopMatrix(); + glDisable(GL_RESCALE_NORMAL); + } +} + +int EndermanRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +{ + // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here - + // do some casting around instead + shared_ptr<EnderMan> mob = dynamic_pointer_cast<EnderMan>(_mob); + + if (layer != 0) return -1; + + bindTexture(TN_MOB_ENDERMAN_EYES); // 4J was L"/mob/enderman_eyes.png" + float br = 1; + glEnable(GL_BLEND); + // 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer) + // However we do want it off for other platforms that don't force it on in the render lib CBuff handling + // Several texture packs have fully transparent bits that break if this is off +#ifdef _XBOX + glDisable(GL_ALPHA_TEST); +#endif + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_LIGHTING); + + if (mob->isInvisible()) glDepthMask(false); + else glDepthMask(true); + + if (SharedConstants::TEXTURE_LIGHTING) + { + int col = 0xf0f0; + int u = col % 65536; + int v = col / 65536; + + glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); + glColor4f(1, 1, 1, 1); + } + + glEnable(GL_LIGHTING); + glColor4f(1, 1, 1, br); + return 1; +}
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