diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/EnderParticle.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/EnderParticle.cpp')
| -rw-r--r-- | Minecraft.Client/EnderParticle.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/EnderParticle.cpp b/Minecraft.Client/EnderParticle.cpp index ee1a9c35..3889bf92 100644 --- a/Minecraft.Client/EnderParticle.cpp +++ b/Minecraft.Client/EnderParticle.cpp @@ -28,14 +28,14 @@ EnderParticle::EnderParticle(Level *level, double x, double y, double z, double oSize = size = random->nextFloat()*0.2f+0.5f; - lifetime = static_cast<int>(Math::random() * 10) + 40; + lifetime = (int) (Math::random()*10) + 40; noPhysics = true; - setMiscTex(static_cast<int>(Math::random() * 8)); + setMiscTex((int)(Math::random()*8)); } void EnderParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { - float s = (age + a) / static_cast<float>(lifetime); + float s = (age + a) / (float) lifetime; s = 1-s; s = s*s; s = 1-s; @@ -48,13 +48,13 @@ int EnderParticle::getLightColor(float a) { int br = Particle::getLightColor(a); - float pos = age/static_cast<float>(lifetime); + float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; int br1 = (br) & 0xff; int br2 = (br >> 16) & 0xff; - br2 += static_cast<int>(pos * 15 * 16); + br2 += (int) (pos * 15 * 16); if (br2 > 15 * 16) br2 = 15 * 16; return br1 | br2 << 16; } @@ -62,7 +62,7 @@ int EnderParticle::getLightColor(float a) float EnderParticle::getBrightness(float a) { float br = Particle::getBrightness(a); - float pos = age/static_cast<float>(lifetime); + float pos = age/(float)lifetime; pos = pos*pos; pos = pos*pos; return br*(1-pos)+pos; @@ -74,7 +74,7 @@ void EnderParticle::tick() yo = y; zo = z; - float pos = age/static_cast<float>(lifetime); + float pos = age/(float)lifetime; float a = pos; pos = -pos+pos*pos*2; // pos = pos*pos; |
