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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/EnderDragonRenderer.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/EnderDragonRenderer.h')
-rw-r--r--Minecraft.Client/EnderDragonRenderer.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/EnderDragonRenderer.h b/Minecraft.Client/EnderDragonRenderer.h
index ab508d99..095e2cf2 100644
--- a/Minecraft.Client/EnderDragonRenderer.h
+++ b/Minecraft.Client/EnderDragonRenderer.h
@@ -10,7 +10,7 @@ class DragonModel;
class EnderDragonRenderer : public MobRenderer
{
public:
- static shared_ptr<EnderDragon> bossInstance;
+ static std::shared_ptr<EnderDragon> bossInstance;
private:
static int currentModel;
@@ -22,15 +22,15 @@ public:
EnderDragonRenderer();
protected:
- virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
+ virtual void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
protected:
- void renderModel(shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
+ void renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
public:
- virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
protected:
- virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
- virtual int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
+ virtual void additionalRendering(std::shared_ptr<Mob> _mob, float a);
+ virtual int prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a);
}; \ No newline at end of file