diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/EnderDragonRenderer.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/EnderDragonRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EnderDragonRenderer.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.Client/EnderDragonRenderer.cpp b/Minecraft.Client/EnderDragonRenderer.cpp index 8c531d4e..7fe0bf3f 100644 --- a/Minecraft.Client/EnderDragonRenderer.cpp +++ b/Minecraft.Client/EnderDragonRenderer.cpp @@ -5,7 +5,7 @@ #include "Lighting.h" #include "EnderDragonRenderer.h" -shared_ptr<EnderDragon> EnderDragonRenderer::bossInstance; +std::shared_ptr<EnderDragon> EnderDragonRenderer::bossInstance; int EnderDragonRenderer::currentModel; EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5f) @@ -15,10 +15,10 @@ EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5 this->setArmor(model); } -void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) -{ +void EnderDragonRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +{ // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); + std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); // 4J - reorganised a bit so we can free allocations double lpComponents[3]; @@ -32,7 +32,7 @@ void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float float rot2 = mob->getTilt(a); glRotatef(-yr, 0, 1, 0); - + glRotatef(rot2, 1, 0, 0); //glRotatef(rot2 * 10, 1, 0, 0); @@ -46,10 +46,10 @@ void EnderDragonRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float } } -void EnderDragonRenderer::renderModel(shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale) +void EnderDragonRenderer::renderModel(std::shared_ptr<Entity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); + std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); if (mob->dragonDeathTime > 0) { @@ -87,10 +87,10 @@ void EnderDragonRenderer::renderModel(shared_ptr<Entity> _mob, float wp, float w } } -void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) +void EnderDragonRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); + std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); EnderDragonRenderer::bossInstance = mob; if (currentModel != DragonModel::MODEL_ID) { @@ -167,10 +167,10 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do } } -void EnderDragonRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) -{ +void EnderDragonRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) +{ // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); + std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); MobRenderer::additionalRendering(mob, a); Tesselator *t = Tesselator::getInstance(); @@ -227,10 +227,10 @@ void EnderDragonRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) } -int EnderDragonRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +int EnderDragonRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); + std::shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); if (layer == 1) { |
