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authorrtm516 <rtm516@users.noreply.github.com>2026-03-03 20:40:53 +0000
committerGitHub <noreply@github.com>2026-03-04 03:40:53 +0700
commit384b9f444587ec326a1a98e1b445306c79e4b77d (patch)
tree04d6e546fa7eb735611c2745c0c290c4c37b3272 /Minecraft.Client/EnderDragonRenderer.cpp
parent31cc598b755951f8bdca1bfbf797b1c96b076c2e (diff)
Fix ender dragon hit not making left side red (#309)
Diffstat (limited to 'Minecraft.Client/EnderDragonRenderer.cpp')
-rw-r--r--Minecraft.Client/EnderDragonRenderer.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Minecraft.Client/EnderDragonRenderer.cpp b/Minecraft.Client/EnderDragonRenderer.cpp
index 037552ed..4119e5b9 100644
--- a/Minecraft.Client/EnderDragonRenderer.cpp
+++ b/Minecraft.Client/EnderDragonRenderer.cpp
@@ -77,12 +77,7 @@ void EnderDragonRenderer::renderModel(shared_ptr<LivingEntity> _mob, float wp, f
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.5f);
-#ifdef __PSVITA__
- // AP - not sure that the usecompiled flag is supposed to be false. This makes it really slow on vita. Making it true still seems to look the same
model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
-#else
- model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, false);
-#endif
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);