diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EnderCrystalRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EnderCrystalRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EnderCrystalRenderer.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/EnderCrystalRenderer.cpp b/Minecraft.Client/EnderCrystalRenderer.cpp index 452206bc..d2eba5e8 100644 --- a/Minecraft.Client/EnderCrystalRenderer.cpp +++ b/Minecraft.Client/EnderCrystalRenderer.cpp @@ -3,6 +3,8 @@ #include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" #include "EnderCrystalRenderer.h" +ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL); + EnderCrystalRenderer::EnderCrystalRenderer() { currentModel = -1; @@ -24,10 +26,15 @@ void EnderCrystalRenderer::render(shared_ptr<Entity> _crystal, double x, double float tt = crystal->time + a; glPushMatrix(); glTranslatef((float) x, (float) y, (float) z); - bindTexture(TN_MOB_ENDERDRAGON_ENDERCRYSTAL); // 4J was "/mob/enderdragon/crystal.png" + bindTexture(&ENDER_CRYSTAL_LOCATION); float hh = sin(tt * 0.2f) / 2 + 0.5f; hh = hh * hh + hh; model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true); glPopMatrix(); +} + +ResourceLocation *EnderCrystalRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &ENDER_CRYSTAL_LOCATION; }
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