diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/EnderChestRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/EnderChestRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EnderChestRenderer.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Minecraft.Client/EnderChestRenderer.cpp b/Minecraft.Client/EnderChestRenderer.cpp new file mode 100644 index 00000000..2996b65f --- /dev/null +++ b/Minecraft.Client/EnderChestRenderer.cpp @@ -0,0 +1,52 @@ +#include "stdafx.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" +#include "ModelPart.h" +#include "EnderChestRenderer.h" + +void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) +{ + // 4J Convert as we aren't using a templated class + shared_ptr<EnderChestTileEntity> chest = dynamic_pointer_cast<EnderChestTileEntity>(_chest); + + int data = 0; + + if (chest->hasLevel()) + { + data = chest->getData(); + } + + bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png"); + + glPushMatrix(); + glEnable(GL_RESCALE_NORMAL); + //glColor4f(1, 1, 1, 1); + if( setColor ) glColor4f(1, 1, 1, alpha); + glTranslatef((float) x, (float) y + 1, (float) z + 1); + glScalef(1, -1, -1); + + glTranslatef(0.5f, 0.5f, 0.5f); + int rot = 0; + if (data == 2) rot = 180; + if (data == 3) rot = 0; + if (data == 4) rot = 90; + if (data == 5) rot = -90; + + // if (data == 2) { + // glTranslatef(1, 0, 0); + // } + // if (data == 5) { + // glTranslatef(0, 0, -1); + // } + glRotatef(rot, 0, 1, 0); + glTranslatef(-0.5f, -0.5f, -0.5f); + + float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a; + open = 1 - open; + open = 1 - open * open * open; + + chestModel.lid->xRot = -(open * PI / 2); + chestModel.render(useCompiled); + glDisable(GL_RESCALE_NORMAL); + glPopMatrix(); + if( setColor ) glColor4f(1, 1, 1, 1); +} |
