diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EnderChestRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EnderChestRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EnderChestRenderer.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/Minecraft.Client/EnderChestRenderer.cpp b/Minecraft.Client/EnderChestRenderer.cpp index 2996b65f..52fdede9 100644 --- a/Minecraft.Client/EnderChestRenderer.cpp +++ b/Minecraft.Client/EnderChestRenderer.cpp @@ -3,6 +3,8 @@ #include "ModelPart.h" #include "EnderChestRenderer.h" +ResourceLocation EnderChestRenderer::ENDER_CHEST_LOCATION = ResourceLocation(TN_TILE_ENDER_CHEST); + void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J Convert as we aren't using a templated class @@ -15,7 +17,7 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double data = chest->getData(); } - bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png"); + bindTexture(&ENDER_CHEST_LOCATION); glPushMatrix(); glEnable(GL_RESCALE_NORMAL); @@ -31,12 +33,6 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double if (data == 4) rot = 90; if (data == 5) rot = -90; - // if (data == 2) { - // glTranslatef(1, 0, 0); - // } - // if (data == 5) { - // glTranslatef(0, 0, -1); - // } glRotatef(rot, 0, 1, 0); glTranslatef(-0.5f, -0.5f, -0.5f); |
