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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EnderChestRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EnderChestRenderer.cpp')
-rw-r--r--Minecraft.Client/EnderChestRenderer.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/Minecraft.Client/EnderChestRenderer.cpp b/Minecraft.Client/EnderChestRenderer.cpp
index 2996b65f..52fdede9 100644
--- a/Minecraft.Client/EnderChestRenderer.cpp
+++ b/Minecraft.Client/EnderChestRenderer.cpp
@@ -3,6 +3,8 @@
#include "ModelPart.h"
#include "EnderChestRenderer.h"
+ResourceLocation EnderChestRenderer::ENDER_CHEST_LOCATION = ResourceLocation(TN_TILE_ENDER_CHEST);
+
void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J Convert as we aren't using a templated class
@@ -15,7 +17,7 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double
data = chest->getData();
}
- bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png");
+ bindTexture(&ENDER_CHEST_LOCATION);
glPushMatrix();
glEnable(GL_RESCALE_NORMAL);
@@ -31,12 +33,6 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double
if (data == 4) rot = 90;
if (data == 5) rot = -90;
- // if (data == 2) {
- // glTranslatef(1, 0, 0);
- // }
- // if (data == 5) {
- // glTranslatef(0, 0, -1);
- // }
glRotatef(rot, 0, 1, 0);
glTranslatef(-0.5f, -0.5f, -0.5f);