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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EnchantTableRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EnchantTableRenderer.cpp')
-rw-r--r--Minecraft.Client/EnchantTableRenderer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Minecraft.Client/EnchantTableRenderer.cpp b/Minecraft.Client/EnchantTableRenderer.cpp
index 43f2b040..ff539fcd 100644
--- a/Minecraft.Client/EnchantTableRenderer.cpp
+++ b/Minecraft.Client/EnchantTableRenderer.cpp
@@ -4,6 +4,8 @@
#include "..\Minecraft.World\Mth.h"
#include "EnchantTableRenderer.h"
+ResourceLocation EnchantTableRenderer::BOOK_LOCATION = ResourceLocation(TN_ITEM_BOOK);
+
EnchantTableRenderer::EnchantTableRenderer()
{
bookModel = new BookModel();
@@ -41,7 +43,7 @@ void EnchantTableRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
glRotatef(-yRot * 180 / PI, 0, 1, 0);
glRotatef(80, 0, 0, 1);
- bindTexture(TN_ITEM_BOOK); // 4J was "/item/book.png"
+ bindTexture(&BOOK_LOCATION); // 4J was "/item/book.png"
float ff1 = table->oFlip + (table->flip - table->oFlip) * a + 0.25f;
float ff2 = table->oFlip + (table->flip - table->oFlip) * a + 0.75f;
@@ -54,6 +56,7 @@ void EnchantTableRenderer::render(shared_ptr<TileEntity> _table, double x, doubl
if (ff2 > 1) ff2 = 1;
float o = table->oOpen + (table->open - table->oOpen) * a;
+ glEnable(GL_CULL_FACE);
bookModel->render(nullptr, tt, ff1, ff2, o, 0, 1 / 16.0f,true);
glPopMatrix();
}