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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Durango/Network/base64.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Durango/Network/base64.cpp')
| -rw-r--r-- | Minecraft.Client/Durango/Network/base64.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Durango/Network/base64.cpp b/Minecraft.Client/Durango/Network/base64.cpp index c916725f..c5af745c 100644 --- a/Minecraft.Client/Durango/Network/base64.cpp +++ b/Minecraft.Client/Durango/Network/base64.cpp @@ -109,13 +109,13 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi while (in_len-- && ( encoded_string->Data()[in_] != L'=') && is_base64(encoded_string->Data()[in_])) { - char_array_4[i++] = static_cast<unsigned char>(encoded_string->Data()[in_]); + char_array_4[i++] = (unsigned char)(encoded_string->Data()[in_]); in_++; if (i ==4) { for (i = 0; i <4; i++) { - char_array_4[i] = static_cast<unsigned char>(base64_chars.find(char_array_4[i])); + char_array_4[i] = (unsigned char )base64_chars.find(char_array_4[i]); } char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); @@ -140,7 +140,7 @@ void base64_decode(Platform::String ^encoded_string, unsigned char *output, unsi for (j = 0; j <4; j++) { - char_array_4[j] = static_cast<unsigned char>(base64_chars.find(char_array_4[j])); + char_array_4[j] = (unsigned char )base64_chars.find(char_array_4[j]); } char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); |
