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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp')
| -rw-r--r-- | Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp b/Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp index 84a34a97..fd2181df 100644 --- a/Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp +++ b/Minecraft.Client/Durango/Network/NetworkPlayerDurango.cpp @@ -4,7 +4,7 @@ NetworkPlayerDurango::NetworkPlayerDurango(DQRNetworkPlayer *qnetPlayer) { m_dqrPlayer = qnetPlayer; - m_pSocket = nullptr; + m_pSocket = NULL; } unsigned char NetworkPlayerDurango::GetSmallId() @@ -14,12 +14,12 @@ unsigned char NetworkPlayerDurango::GetSmallId() void NetworkPlayerDurango::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) { - m_dqrPlayer->SendData( static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer, pvData, dataSize ); + m_dqrPlayer->SendData( ((NetworkPlayerDurango *)player)->m_dqrPlayer, pvData, dataSize ); } bool NetworkPlayerDurango::IsSameSystem(INetworkPlayer *player) { - return m_dqrPlayer->IsSameSystem(static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer); + return m_dqrPlayer->IsSameSystem(((NetworkPlayerDurango *)player)->m_dqrPlayer); } int NetworkPlayerDurango::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) |
