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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp')
-rw-r--r--Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp b/Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp
index 3a14a2d5..0822a93c 100644
--- a/Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp
+++ b/Minecraft.Client/Durango/Network/DQRNetworkManager_FriendSessions.cpp
@@ -49,7 +49,7 @@ bool DQRNetworkManager::FriendPartyManagerSearch()
m_sessionResultCount = 0;
delete [] m_sessionSearchResults;
- m_sessionSearchResults = NULL;
+ m_sessionSearchResults = nullptr;
m_GetFriendPartyThread = new C4JThread(&_GetFriendsThreadProc,this,"GetFriendsThreadProc");
m_GetFriendPartyThread->Run();
@@ -61,7 +61,7 @@ bool DQRNetworkManager::FriendPartyManagerSearch()
void DQRNetworkManager::FriendPartyManagerGetSessionInfo(int idx, SessionSearchResult *searchResult)
{
assert( idx < m_sessionResultCount );
- assert( ( m_GetFriendPartyThread == NULL ) || ( !m_GetFriendPartyThread->isRunning()) );
+ assert( ( m_GetFriendPartyThread == nullptr ) || ( !m_GetFriendPartyThread->isRunning()) );
// Need to make sure that copied data has independently allocated m_extData, so both copies can be freed
*searchResult = m_sessionSearchResults[idx];
@@ -71,7 +71,7 @@ void DQRNetworkManager::FriendPartyManagerGetSessionInfo(int idx, SessionSearchR
int DQRNetworkManager::_GetFriendsThreadProc(void* lpParameter)
{
- DQRNetworkManager *pDQR = (DQRNetworkManager *)lpParameter;
+ DQRNetworkManager *pDQR = static_cast<DQRNetworkManager *>(lpParameter);
return pDQR->GetFriendsThreadProc();
}
@@ -410,7 +410,7 @@ int DQRNetworkManager::GetFriendsThreadProc()
for( int j = 0; j < nameResolveVector[i]->Size; j++ )
{
m_sessionSearchResults[i].m_playerNames[j] = nameResolveVector[i]->GetAt(j)->GameDisplayName->Data();
- m_sessionSearchResults[i].m_playerXuids[j] = PlayerUID(nameResolveVector[i]->GetAt(j)->XboxUserId->Data());
+ m_sessionSearchResults[i].m_playerXuids[j] = static_cast<PlayerUID>(nameResolveVector[i]->GetAt(j)->XboxUserId->Data());
}
m_sessionSearchResults[i].m_playerCount = nameResolveVector[i]->Size;
m_sessionSearchResults[i].m_usedSlotCount = newSessionVector[i]->Members->Size;
@@ -556,7 +556,7 @@ bool DQRNetworkManager::IsSessionFriendsOfFriends(MXSM::MultiplayerSession^ sess
if (result)
{
- friendsOfFriends = app.GetGameHostOption(((GameSessionData *)gameSessionData)->m_uiGameHostSettings, eGameHostOption_FriendsOfFriends);
+ friendsOfFriends = app.GetGameHostOption(static_cast<GameSessionData *>(gameSessionData)->m_uiGameHostSettings, eGameHostOption_FriendsOfFriends);
}
free(gameSessionData);
@@ -577,7 +577,7 @@ bool DQRNetworkManager::GetGameSessionData(MXSM::MultiplayerSession^ session, vo
Platform::String ^customValueString = customValue->GetString();
if( customValueString )
{
- base64_decode( customValueString, (unsigned char *)gameSessionData, sizeof(GameSessionData) );
+ base64_decode( customValueString, static_cast<unsigned char *>(gameSessionData), sizeof(GameSessionData) );
return true;
}
}