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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:39:35 +0700
commitb9a2951901dac21b08589c9d8b4a7eae78757726 (patch)
tree6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.Client/Durango/Network/DQRNetworkManager.h
parent119bff351450ea16ffda550b6e0f67379b29f708 (diff)
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.Client/Durango/Network/DQRNetworkManager.h')
-rw-r--r--Minecraft.Client/Durango/Network/DQRNetworkManager.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Durango/Network/DQRNetworkManager.h b/Minecraft.Client/Durango/Network/DQRNetworkManager.h
index 3c4a742c..5f7b8d90 100644
--- a/Minecraft.Client/Durango/Network/DQRNetworkManager.h
+++ b/Minecraft.Client/Durango/Network/DQRNetworkManager.h
@@ -131,7 +131,7 @@ public:
static const int MAX_ONLINE_PLAYER_COUNT = 8;
static const int MAX_ONLINE_PLAYER_NAME_LENGTH = 21;
- // This class stores everything about a player that must be synchronised between machines.
+ // This class stores everything about a player that must be synchronised between machines.
class PlayerSyncData
{
public:
@@ -210,7 +210,7 @@ public:
DNM_STATE_JOINING,
DNM_STATE_STARTING,
- DNM_STATE_PLAYING,
+ DNM_STATE_PLAYING,
DNM_STATE_LEAVING,
DNM_STATE_ENDING,
@@ -339,9 +339,9 @@ private:
static const eDQRNetworkManagerState m_INTtoEXTStateMappings[DNM_INT_STATE_COUNT];
eDQRNetworkManagerInternalState m_state;
eDQRNetworkManagerState m_stateExternal;
- int64_t m_lastUnreliableSendTime;
- int64_t m_firstUnreliableSendTime;
- int64_t m_startedWaitingForReservationsTime;
+ __int64 m_lastUnreliableSendTime;
+ __int64 m_firstUnreliableSendTime;
+ __int64 m_startedWaitingForReservationsTime;
unsigned char *m_customSessionData;
unsigned int m_customSessionDataSize;
int m_customDataDirtyUpdateTicks;
@@ -361,7 +361,7 @@ private:
CRITICAL_SECTION m_csRoomSyncData;
RoomSyncData m_roomSyncData;
- DQRNetworkPlayer *m_players[MAX_ONLINE_PLAYER_COUNT];
+ DQRNetworkPlayer *m_players[MAX_ONLINE_PLAYER_COUNT];
IDQRNetworkManagerListener *m_listener;
PartyController *m_partyController;
@@ -389,7 +389,7 @@ private:
int m_joinCreateSessionAttempts;
C4JThread *m_CreateSessionThread;
- C4JThread *m_LeaveRoomThread;
+ C4JThread *m_LeaveRoomThread;
C4JThread *m_TidyUpJoinThread;
C4JThread *m_UpdateCustomSessionDataThread;
C4JThread *m_RTS_DoWorkThread;
@@ -426,7 +426,7 @@ private:
int GetQueueSizeMessages();
void SendBytesRaw(int smallId, BYTE *bytes, int byteCount, bool reliableAndSequential);
void SendBytesChat(unsigned int address, BYTE *bytes, int byteCount, bool reliable, bool sequential, bool broadcast);
-
+
bool AddRoomSyncPlayer(DQRNetworkPlayer *pPlayer, unsigned int sessionAddress, int channel);
void RemoveRoomSyncPlayersWithSessionAddress(unsigned int sessionAddress);
void RemoveRoomSyncPlayer(DQRNetworkPlayer *pPlayer);
@@ -438,7 +438,7 @@ private:
int GetSessionIndexForSmallId(unsigned char smallId);
int GetSessionIndexAndSmallIdForHost(unsigned char *smallId);
- static void LogComment( Platform::String^ strText );
+ static void LogComment( Platform::String^ strText );
static void LogCommentFormat( LPCWSTR strMsg, ... );
static void LogCommentWithError( Platform::String^ strTest, HRESULT hr );
@@ -491,7 +491,7 @@ public:
void SetDisplayName(PlayerUID xuid, wstring displayName);
private:
- int64_t m_playersLeftPartyTime;
+ __int64 m_playersLeftPartyTime;
int m_playersLeftParty;
bool GetBestPartyUserIndex();
@@ -502,7 +502,7 @@ private:
bool GetGameSessionData(MXSM::MultiplayerSession^ session, void *gameSessionData);
public:
- static Platform::Collections::Vector<Platform::String^>^ GetFriends();
+ static Platform::Collections::Vector<Platform::String^>^ GetFriends();
private:
SessionSearchResult *m_sessionSearchResults;
@@ -551,7 +551,7 @@ private:
void Process_RTS_MESSAGE_STATUS_TERMINATED(RTS_Message &message);
// Outgoing messages - to be called from the RTS work thread, to process requests from the main thread
-
+
void ProcessRTSMessagesOutgoing();
void Process_RTS_MESSAGE_START_CLIENT(RTS_Message &message);
void Process_RTS_MESSAGE_START_HOST(RTS_Message &message);