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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Durango/Leaderboards/GameProgress.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Durango/Leaderboards/GameProgress.cpp')
-rw-r--r--Minecraft.Client/Durango/Leaderboards/GameProgress.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp b/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp
index dd07f3e9..f97f9bb3 100644
--- a/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp
+++ b/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp
@@ -10,11 +10,11 @@ namespace WFC = Windows::Foundation::Collections;
namespace MXSA = Microsoft::Xbox::Services::Achievements;
namespace CC = concurrency;
-GameProgress *GameProgress::instance = NULL;
+GameProgress *GameProgress::instance = nullptr;
void GameProgress::Flush(int iPad)
{
- if (instance == NULL)
+ if (instance == nullptr)
instance = new GameProgress();
instance->updatePlayer(iPad);
@@ -22,7 +22,7 @@ void GameProgress::Flush(int iPad)
void GameProgress::Tick()
{
- if (instance == NULL)
+ if (instance == nullptr)
instance = new GameProgress();
long long currentTime = System::currentTimeMillis();
@@ -103,5 +103,5 @@ void GameProgress::updatePlayer(int iPad)
float GameProgress::calcGameProgress(int achievementsUnlocked)
{
- return (float) achievementsUnlocked / 0.60f;
+ return static_cast<float>(achievementsUnlocked) / 0.60f;
} \ No newline at end of file