diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Durango/Leaderboards/GameProgress.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Durango/Leaderboards/GameProgress.cpp')
| -rw-r--r-- | Minecraft.Client/Durango/Leaderboards/GameProgress.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp b/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp index dd07f3e9..f97f9bb3 100644 --- a/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp +++ b/Minecraft.Client/Durango/Leaderboards/GameProgress.cpp @@ -10,11 +10,11 @@ namespace WFC = Windows::Foundation::Collections; namespace MXSA = Microsoft::Xbox::Services::Achievements; namespace CC = concurrency; -GameProgress *GameProgress::instance = NULL; +GameProgress *GameProgress::instance = nullptr; void GameProgress::Flush(int iPad) { - if (instance == NULL) + if (instance == nullptr) instance = new GameProgress(); instance->updatePlayer(iPad); @@ -22,7 +22,7 @@ void GameProgress::Flush(int iPad) void GameProgress::Tick() { - if (instance == NULL) + if (instance == nullptr) instance = new GameProgress(); long long currentTime = System::currentTimeMillis(); @@ -103,5 +103,5 @@ void GameProgress::updatePlayer(int iPad) float GameProgress::calcGameProgress(int achievementsUnlocked) { - return (float) achievementsUnlocked / 0.60f; + return static_cast<float>(achievementsUnlocked) / 0.60f; }
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